“Using augmented reality in educational games design” user motivation - systematics literature review
In this study, we synthesized the literature review on enhancing user’s motivation with the snake-ladder chess concept by using the Augmented Reality (AR) technique. AR is an educational medium increasingly accessible to young users. These are the ‘Generation Y’ or the Internet generation youth. T...
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| Main Authors: | , , |
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| Format: | Article |
| Language: | en |
| Published: |
2020
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| Subjects: | |
| Online Access: | http://eprints.unisza.edu.my/7002/1/FH02-FIK-20-39708.pdf http://eprints.unisza.edu.my/7002/ |
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| Summary: | In this study, we synthesized the literature review on enhancing user’s motivation with the snake-ladder
chess concept by using the Augmented Reality (AR) technique. AR is an educational medium increasingly
accessible to young users. These are the ‘Generation Y’ or the Internet generation youth. They are exposed to
numerous new media and technologies have greater access to good as well as bad information because of that the
percentage of youth involved in risky behavior is increasing day by day. This paper to provide a systematic literature
review (SLR) method to collect and review studies following a predefined procedure on the motivation model in AR
educational game design application. The review studies include filtering relevant information of the AR and
motivation model from four databases to answer research questions. A total of 111 primary studies published
between 2016 to 2020 were used in the analysis. The literature review shows that most authors emphasize
emotional, physical activity, and use of experience as a key factor in model development and less likely to see the
factors that motivate a person to motivate and less apply Islam. We found that the most reported effects for AR
learning games were the enhancement of learning performance and the learning experience in terms of fun, interest,
and enjoyment. In conclusion, we expected to the Islamic model and application of AR can be implemented on the
education for the future study. |
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