Gamification: A Sharing and Storing Information Model at the Malaysian Institute of Teacher Education
Gamification is a new technique utilising game mechanisms or elements in nongaming contexts for commercial or educational purposes. While gamification seems to be easy to use in a variety of daily activities, challenges will arise when online digitizing processes are created and combined with educ...
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| Main Authors: | , , , |
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| Format: | Conference or Workshop Item |
| Language: | en |
| Published: |
2020
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| Subjects: | |
| Online Access: | http://eprints.unisza.edu.my/1919/1/FH03-FIK-20-39349.pdf http://eprints.unisza.edu.my/1919/ |
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