Gaming Preferences and Personality among School Students

Gaming has vastly developed into numerous genres; nonetheless, most studies in the literature emphasize the violent genre only. Therefore, this study was conducted to investigate the relationship between personality and gaming preferences among school students. This study also aims to investigate th...

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Main Authors: Balan Rathakrishnan, Soon Singh Bikar Singh, Azizi Yahaya
Format: Article
Language:en
en
Published: MDPI 2023
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Online Access:https://eprints.ums.edu.my/id/eprint/36268/1/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/36268/2/FULL%20TEXT.pdf
https://eprints.ums.edu.my/id/eprint/36268/
https://doi.org/10.3390/children10030428
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author Balan Rathakrishnan
Soon Singh Bikar Singh
Azizi Yahaya
author_facet Balan Rathakrishnan
Soon Singh Bikar Singh
Azizi Yahaya
author_sort Balan Rathakrishnan
building UMS Library
collection Institutional Repository
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
continent Asia
country Malaysia
description Gaming has vastly developed into numerous genres; nonetheless, most studies in the literature emphasize the violent genre only. Therefore, this study was conducted to investigate the relationship between personality and gaming preferences among school students. This study also aims to investigate the difference in the time spent on gaming based on gender. The third objective involves examining the differences in frequency in playing a video game based on age. The sample group comprised 420 school students aged between 12 and 17 years old, including hardcore and casual gamers. The online survey was conducted using Google Forms, and the participants were requested to answer the demographic questionnaire, Big Five Inventory, and Gaming Preferences Questionnaire. The obtained data were analyzed using SPSS 26.0 software for general descriptive statistics. The results show that there was a significant relationship between gaming preferences roleplaying game (RPG), combat, online, and music genres) and personality (extraversion, agreeableness, conscientious, neuroticism, and openness). The results also indicate a difference between gender and the number of hours spent on gaming, but no such difference existed between age and the frequency of playing games. From the psychological perspective, gaming preference is related to their personality and influences the behavior of children and overall health in daily life.
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spelling my.ums.eprints-362682023-08-02T02:01:06Z https://eprints.ums.edu.my/id/eprint/36268/ Gaming Preferences and Personality among School Students Balan Rathakrishnan Soon Singh Bikar Singh Azizi Yahaya LB1603-1696.6 Secondary education. High schools LC65-245 Social aspects of education Gaming has vastly developed into numerous genres; nonetheless, most studies in the literature emphasize the violent genre only. Therefore, this study was conducted to investigate the relationship between personality and gaming preferences among school students. This study also aims to investigate the difference in the time spent on gaming based on gender. The third objective involves examining the differences in frequency in playing a video game based on age. The sample group comprised 420 school students aged between 12 and 17 years old, including hardcore and casual gamers. The online survey was conducted using Google Forms, and the participants were requested to answer the demographic questionnaire, Big Five Inventory, and Gaming Preferences Questionnaire. The obtained data were analyzed using SPSS 26.0 software for general descriptive statistics. The results show that there was a significant relationship between gaming preferences roleplaying game (RPG), combat, online, and music genres) and personality (extraversion, agreeableness, conscientious, neuroticism, and openness). The results also indicate a difference between gender and the number of hours spent on gaming, but no such difference existed between age and the frequency of playing games. From the psychological perspective, gaming preference is related to their personality and influences the behavior of children and overall health in daily life. MDPI 2023 Article NonPeerReviewed text en https://eprints.ums.edu.my/id/eprint/36268/1/ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/36268/2/FULL%20TEXT.pdf Balan Rathakrishnan and Soon Singh Bikar Singh and Azizi Yahaya (2023) Gaming Preferences and Personality among School Students. Children, 10. pp. 1-14. https://doi.org/10.3390/children10030428
spellingShingle LB1603-1696.6 Secondary education. High schools
LC65-245 Social aspects of education
Balan Rathakrishnan
Soon Singh Bikar Singh
Azizi Yahaya
Gaming Preferences and Personality among School Students
title Gaming Preferences and Personality among School Students
title_full Gaming Preferences and Personality among School Students
title_fullStr Gaming Preferences and Personality among School Students
title_full_unstemmed Gaming Preferences and Personality among School Students
title_short Gaming Preferences and Personality among School Students
title_sort gaming preferences and personality among school students
topic LB1603-1696.6 Secondary education. High schools
LC65-245 Social aspects of education
url https://eprints.ums.edu.my/id/eprint/36268/1/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/36268/2/FULL%20TEXT.pdf
https://eprints.ums.edu.my/id/eprint/36268/
https://doi.org/10.3390/children10030428
url_provider http://eprints.ums.edu.my/