Designing an instrument for gamified community-based application using critical analysis: Preliminary study

The purpose of the paper is to study an instrument of gamification framework. This study focuses on gamification in e-learning, especially in early education; the ‘what’ and ‘how’ gamification can support e-learning within a community context. Gamification has taken someone popularity in the past fe...

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Main Authors: Suhaila Jaffar, Aslina Baharum
Format: Proceedings
Language:en
en
Published: MNNF Publisher 2021
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/32432/2/Designing%20an%20instrument%20for%20gamified%20community-based%20application%20using%20critical%20analysis.ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/32432/1/Designing%20an%20Instrument%20for%20gamified%20community-based%20application%20using%20critical%20analysis%2C%20preliminary%20study.pdf
https://eprints.ums.edu.my/id/eprint/32432/
http://www.mnnfpublisher.com/uploads/4/6/9/3/46931833/designing_an_instrument_for_gamified_community-based_application_using_critical_analysis_preliminary_study.pdf
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author Suhaila Jaffar
Aslina Baharum
author_facet Suhaila Jaffar
Aslina Baharum
author_sort Suhaila Jaffar
building UMS Library
collection Institutional Repository
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
continent Asia
country Malaysia
description The purpose of the paper is to study an instrument of gamification framework. This study focuses on gamification in e-learning, especially in early education; the ‘what’ and ‘how’ gamification can support e-learning within a community context. Gamification has taken someone popularity in the past few years in research in the context of education and business marketing. It has also gained interest from academics, educators, health management, employee engagement, civic engagement, and innovation. Gamification is an established practice and industry segment. Thus, because of the lack of children's engagement in the learning process and lack of motivation to learn, incorporating gamification has been acknowledged. It is hoped that these instruments will be useful for future research and the development of community learning applications using gamification.
format Proceedings
id my.ums.eprints-32432
institution Universiti Malaysia Sabah
language en
en
publishDate 2021
publisher MNNF Publisher
record_format eprints
spelling my.ums.eprints-324322022-04-22T08:18:50Z https://eprints.ums.edu.my/id/eprint/32432/ Designing an instrument for gamified community-based application using critical analysis: Preliminary study Suhaila Jaffar Aslina Baharum GV1203-1220.8 Children's games and amusements LB1139.2-1139.5 Early childhood education The purpose of the paper is to study an instrument of gamification framework. This study focuses on gamification in e-learning, especially in early education; the ‘what’ and ‘how’ gamification can support e-learning within a community context. Gamification has taken someone popularity in the past few years in research in the context of education and business marketing. It has also gained interest from academics, educators, health management, employee engagement, civic engagement, and innovation. Gamification is an established practice and industry segment. Thus, because of the lack of children's engagement in the learning process and lack of motivation to learn, incorporating gamification has been acknowledged. It is hoped that these instruments will be useful for future research and the development of community learning applications using gamification. MNNF Publisher 2021-06-30 Proceedings PeerReviewed text en https://eprints.ums.edu.my/id/eprint/32432/2/Designing%20an%20instrument%20for%20gamified%20community-based%20application%20using%20critical%20analysis.ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/32432/1/Designing%20an%20Instrument%20for%20gamified%20community-based%20application%20using%20critical%20analysis%2C%20preliminary%20study.pdf Suhaila Jaffar and Aslina Baharum (2021) Designing an instrument for gamified community-based application using critical analysis: Preliminary study. http://www.mnnfpublisher.com/uploads/4/6/9/3/46931833/designing_an_instrument_for_gamified_community-based_application_using_critical_analysis_preliminary_study.pdf
spellingShingle GV1203-1220.8 Children's games and amusements
LB1139.2-1139.5 Early childhood education
Suhaila Jaffar
Aslina Baharum
Designing an instrument for gamified community-based application using critical analysis: Preliminary study
title Designing an instrument for gamified community-based application using critical analysis: Preliminary study
title_full Designing an instrument for gamified community-based application using critical analysis: Preliminary study
title_fullStr Designing an instrument for gamified community-based application using critical analysis: Preliminary study
title_full_unstemmed Designing an instrument for gamified community-based application using critical analysis: Preliminary study
title_short Designing an instrument for gamified community-based application using critical analysis: Preliminary study
title_sort designing an instrument for gamified community-based application using critical analysis: preliminary study
topic GV1203-1220.8 Children's games and amusements
LB1139.2-1139.5 Early childhood education
url https://eprints.ums.edu.my/id/eprint/32432/2/Designing%20an%20instrument%20for%20gamified%20community-based%20application%20using%20critical%20analysis.ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/32432/1/Designing%20an%20Instrument%20for%20gamified%20community-based%20application%20using%20critical%20analysis%2C%20preliminary%20study.pdf
https://eprints.ums.edu.my/id/eprint/32432/
http://www.mnnfpublisher.com/uploads/4/6/9/3/46931833/designing_an_instrument_for_gamified_community-based_application_using_critical_analysis_preliminary_study.pdf
url_provider http://eprints.ums.edu.my/