Designing an instrument for gamified community-based application using critical analysis: Preliminary study
The purpose of the paper is to study an instrument of gamification framework. This study focuses on gamification in e-learning, especially in early education; the ‘what’ and ‘how’ gamification can support e-learning within a community context. Gamification has taken someone popularity in the past fe...
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| Format: | Proceedings |
| Language: | en en |
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2021
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| Online Access: | https://eprints.ums.edu.my/id/eprint/32432/2/Designing%20an%20instrument%20for%20gamified%20community-based%20application%20using%20critical%20analysis.ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/32432/1/Designing%20an%20Instrument%20for%20gamified%20community-based%20application%20using%20critical%20analysis%2C%20preliminary%20study.pdf https://eprints.ums.edu.my/id/eprint/32432/ http://www.mnnfpublisher.com/uploads/4/6/9/3/46931833/designing_an_instrument_for_gamified_community-based_application_using_critical_analysis_preliminary_study.pdf |
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| _version_ | 1831794843276279808 |
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| author | Suhaila Jaffar Aslina Baharum |
| author_facet | Suhaila Jaffar Aslina Baharum |
| author_sort | Suhaila Jaffar |
| building | UMS Library |
| collection | Institutional Repository |
| content_provider | Universiti Malaysia Sabah |
| content_source | UMS Institutional Repository |
| continent | Asia |
| country | Malaysia |
| description | The purpose of the paper is to study an instrument of gamification framework. This study focuses on gamification in e-learning, especially in early education; the ‘what’ and ‘how’ gamification can support e-learning within a community context. Gamification has taken someone popularity in the past few years in research in the context of education and business marketing. It has also gained interest from academics, educators, health management, employee engagement, civic engagement, and innovation. Gamification is an established practice and industry segment. Thus, because of the lack of children's engagement in the learning process and lack of motivation to learn, incorporating gamification has been acknowledged. It is hoped that these instruments will be useful for future research and the development of community learning applications using gamification. |
| format | Proceedings |
| id | my.ums.eprints-32432 |
| institution | Universiti Malaysia Sabah |
| language | en en |
| publishDate | 2021 |
| publisher | MNNF Publisher |
| record_format | eprints |
| spelling | my.ums.eprints-324322022-04-22T08:18:50Z https://eprints.ums.edu.my/id/eprint/32432/ Designing an instrument for gamified community-based application using critical analysis: Preliminary study Suhaila Jaffar Aslina Baharum GV1203-1220.8 Children's games and amusements LB1139.2-1139.5 Early childhood education The purpose of the paper is to study an instrument of gamification framework. This study focuses on gamification in e-learning, especially in early education; the ‘what’ and ‘how’ gamification can support e-learning within a community context. Gamification has taken someone popularity in the past few years in research in the context of education and business marketing. It has also gained interest from academics, educators, health management, employee engagement, civic engagement, and innovation. Gamification is an established practice and industry segment. Thus, because of the lack of children's engagement in the learning process and lack of motivation to learn, incorporating gamification has been acknowledged. It is hoped that these instruments will be useful for future research and the development of community learning applications using gamification. MNNF Publisher 2021-06-30 Proceedings PeerReviewed text en https://eprints.ums.edu.my/id/eprint/32432/2/Designing%20an%20instrument%20for%20gamified%20community-based%20application%20using%20critical%20analysis.ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/32432/1/Designing%20an%20Instrument%20for%20gamified%20community-based%20application%20using%20critical%20analysis%2C%20preliminary%20study.pdf Suhaila Jaffar and Aslina Baharum (2021) Designing an instrument for gamified community-based application using critical analysis: Preliminary study. http://www.mnnfpublisher.com/uploads/4/6/9/3/46931833/designing_an_instrument_for_gamified_community-based_application_using_critical_analysis_preliminary_study.pdf |
| spellingShingle | GV1203-1220.8 Children's games and amusements LB1139.2-1139.5 Early childhood education Suhaila Jaffar Aslina Baharum Designing an instrument for gamified community-based application using critical analysis: Preliminary study |
| title | Designing an instrument for gamified community-based application using critical analysis: Preliminary study |
| title_full | Designing an instrument for gamified community-based application using critical analysis: Preliminary study |
| title_fullStr | Designing an instrument for gamified community-based application using critical analysis: Preliminary study |
| title_full_unstemmed | Designing an instrument for gamified community-based application using critical analysis: Preliminary study |
| title_short | Designing an instrument for gamified community-based application using critical analysis: Preliminary study |
| title_sort | designing an instrument for gamified community-based application using critical analysis: preliminary study |
| topic | GV1203-1220.8 Children's games and amusements LB1139.2-1139.5 Early childhood education |
| url | https://eprints.ums.edu.my/id/eprint/32432/2/Designing%20an%20instrument%20for%20gamified%20community-based%20application%20using%20critical%20analysis.ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/32432/1/Designing%20an%20Instrument%20for%20gamified%20community-based%20application%20using%20critical%20analysis%2C%20preliminary%20study.pdf https://eprints.ums.edu.my/id/eprint/32432/ http://www.mnnfpublisher.com/uploads/4/6/9/3/46931833/designing_an_instrument_for_gamified_community-based_application_using_critical_analysis_preliminary_study.pdf |
| url_provider | http://eprints.ums.edu.my/ |
