Exploring the potential of designing automated content builder for mobile apps using evolutionary computing methods

The lack of good quality games on the Android Market has led this project to be a starting platform to learn about game development, and to design and develop a simple 3D third-person shooting game. The project has three objectives. The first is to create a 3D game environment with a third-person ca...

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Bibliographic Details
Main Authors: Chin, Kim On, Jason Teo, Rayner Alfred, Lau, Hui Keng, Mohd Hanafi B. Ahmad Hijazi, Norhayati Daut, Chang, Kee Tong, Yap, Khong Lim, Gabriel Jong Chiye, Teo, Kein Yau, Kung, Ke Shin
Format: Research Report
Language:en
Published: Universiti Malaysia Sabah 2014
Online Access:https://eprints.ums.edu.my/id/eprint/22672/1/Exploring%20the%20potential%20of%20designing%20automated%20content%20builder%20for%20mobile%20apps%20using%20evolutionary%20computing%20methods.pdf
https://eprints.ums.edu.my/id/eprint/22672/
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Summary:The lack of good quality games on the Android Market has led this project to be a starting platform to learn about game development, and to design and develop a simple 3D third-person shooting game. The project has three objectives. The first is to create a 3D game environment with a third-person camera view on the Android platform, which can be achieved using a game engine known as the jMonkey Engine. The second is to implement the accelerometer - a commonly built-in feature of Android smartphones - as a viable control method for such a game. Finaly, a finite state machine will be implemented for the game AI, and designed such that it will provide a challenge to players.