Cloth simulation / Nor Azlina Mohamad Salleh

With cloth simulation, as in most of Computer Graphics, the challenge lies in making the artifact on the screen look realistic. In particular, the cloth's movements and interactions with its surroundings ought to look familiar to the viewer, who should even be able to recognize different types...

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Main Author: Nor Azlina, Mohamad Salleh
Format: Thesis
Published: 2004
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Online Access:http://studentsrepo.um.edu.my/10881/1/Nor_Azlina_Mohamad_Salleh.pdf
http://studentsrepo.um.edu.my/10881/
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author Nor Azlina, Mohamad Salleh
author_facet Nor Azlina, Mohamad Salleh
author_sort Nor Azlina, Mohamad Salleh
building UM Library
collection Institutional Repository
content_provider Universiti Malaya
content_source UM Student Repository
continent Asia
country Malaysia
description With cloth simulation, as in most of Computer Graphics, the challenge lies in making the artifact on the screen look realistic. In particular, the cloth's movements and interactions with its surroundings ought to look familiar to the viewer, who should even be able to recognize different types of cloth simply by watching the simulation's behaviour. In the literature, realistic cloth movement has been obtained using a network of particles connected by springs (in that case, the system is referred to as a massspring system) or other natural forces. With such a model, perturbations at one cloth vertex are propagated to the other areas of the cloth as dictated by the system of differential equations that links the forces acting on all the particles. Any cloth simulation system needs efficient numerical methods for integrating the equations that describe the mechanical behaviour of the discrete representation of the cloth. Choosing the adequate method should be done with full knowledge of the advantages and weaknesses of the main techniques. Most simple simulators use explicit integration, which is easy to implement and fairly fast for small pieces of cloth. Freecloth uses implicit integration, which is harder to implement but gives much better results for large pieces of cloth. Implementation was done in OpenGL. It has been compiled on Linux and under Windows, and it should be straightforward to port to other operating systems.
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institution Universiti Malaya
publishDate 2004
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spelling my.um.stud-108812020-02-20T17:43:23Z Cloth simulation / Nor Azlina Mohamad Salleh Nor Azlina, Mohamad Salleh QA75 Electronic computers. Computer science QA76 Computer software With cloth simulation, as in most of Computer Graphics, the challenge lies in making the artifact on the screen look realistic. In particular, the cloth's movements and interactions with its surroundings ought to look familiar to the viewer, who should even be able to recognize different types of cloth simply by watching the simulation's behaviour. In the literature, realistic cloth movement has been obtained using a network of particles connected by springs (in that case, the system is referred to as a massspring system) or other natural forces. With such a model, perturbations at one cloth vertex are propagated to the other areas of the cloth as dictated by the system of differential equations that links the forces acting on all the particles. Any cloth simulation system needs efficient numerical methods for integrating the equations that describe the mechanical behaviour of the discrete representation of the cloth. Choosing the adequate method should be done with full knowledge of the advantages and weaknesses of the main techniques. Most simple simulators use explicit integration, which is easy to implement and fairly fast for small pieces of cloth. Freecloth uses implicit integration, which is harder to implement but gives much better results for large pieces of cloth. Implementation was done in OpenGL. It has been compiled on Linux and under Windows, and it should be straightforward to port to other operating systems. 2004 Thesis NonPeerReviewed application/pdf http://studentsrepo.um.edu.my/10881/1/Nor_Azlina_Mohamad_Salleh.pdf Nor Azlina, Mohamad Salleh (2004) Cloth simulation / Nor Azlina Mohamad Salleh. Undergraduates thesis, University of Malaya. http://studentsrepo.um.edu.my/10881/
spellingShingle QA75 Electronic computers. Computer science
QA76 Computer software
Nor Azlina, Mohamad Salleh
Cloth simulation / Nor Azlina Mohamad Salleh
title Cloth simulation / Nor Azlina Mohamad Salleh
title_full Cloth simulation / Nor Azlina Mohamad Salleh
title_fullStr Cloth simulation / Nor Azlina Mohamad Salleh
title_full_unstemmed Cloth simulation / Nor Azlina Mohamad Salleh
title_short Cloth simulation / Nor Azlina Mohamad Salleh
title_sort cloth simulation / nor azlina mohamad salleh
topic QA75 Electronic computers. Computer science
QA76 Computer software
url http://studentsrepo.um.edu.my/10881/1/Nor_Azlina_Mohamad_Salleh.pdf
http://studentsrepo.um.edu.my/10881/
url_provider http://studentsrepo.um.edu.my/