Malaya quest / Muhamad Nabil Nazhan Mohammad Nazri

This abstract provides an overview of Weyrdworks an award winning game development studio pioneering enterprise established in 2016 by Shawn Beck & JT Yean. Located in Petaling Jaya, Selangor. Weyrdwork has swiftly evolved into a leading entity in gaming development industries in Malaysia. The c...

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Main Author: Mohammad Nazri, Muhamad Nabil Nazhan
Format: Book Section
Language:en
Published: College of Creative Arts, Universiti Teknologi MARA, Kedah 2024
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/92937/1/92937.pdf
https://ir.uitm.edu.my/id/eprint/92937/
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author Mohammad Nazri, Muhamad Nabil Nazhan
author_facet Mohammad Nazri, Muhamad Nabil Nazhan
author_sort Mohammad Nazri, Muhamad Nabil Nazhan
building Tun Abdul Razak Library
collection Institutional Repository
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
continent Asia
country Malaysia
description This abstract provides an overview of Weyrdworks an award winning game development studio pioneering enterprise established in 2016 by Shawn Beck & JT Yean. Located in Petaling Jaya, Selangor. Weyrdwork has swiftly evolved into a leading entity in gaming development industries in Malaysia. The company's primary focus remains on creating fun games, renowned for their tagline “games are made for gamers, by gamers”. It exemplifies the company's commitment to quality, innovation, and customer satisfaction, cementing Weyrdwork's position as a frontrunner in the market. For my final year project, with their permission to use the company name, I will create a game called Malaya Quest. It is a 2D pixel game that being create to elevate local malay tradition to a new type of platform because there was never a game like this before. The game is a vibrant and culturally rich exploration that invites players to embark on an adventurous odyssey through the diverse landscapes of Malaysia. The issue that I have stumble upon was it difficult to create a clear sense of progression or direction for the player and also the layout and the structure of the game must be carefully consider. As for the solution, the game world must have multiple path and hidden areas to encourage exploration. I will also use authentic audio and visual and create a clear sense of progession. As for the conclusion Malaya Quest narrative to evolution, blending tradition with innovation to establish itself as the first video game about Traditional Malaysia and will attract people outside Malaysia to play and understand Malaysia tradition.
format Book Section
id my.uitm.ir-92937
institution Universiti Teknologi Mara
language en
publishDate 2024
publisher College of Creative Arts, Universiti Teknologi MARA, Kedah
record_format eprints
spelling my.uitm.ir-929372024-03-21T02:50:30Z https://ir.uitm.edu.my/id/eprint/92937/ Malaya quest / Muhamad Nabil Nazhan Mohammad Nazri Mohammad Nazri, Muhamad Nabil Nazhan NC Drawing. Design. IIlustration Graphic art materials This abstract provides an overview of Weyrdworks an award winning game development studio pioneering enterprise established in 2016 by Shawn Beck & JT Yean. Located in Petaling Jaya, Selangor. Weyrdwork has swiftly evolved into a leading entity in gaming development industries in Malaysia. The company's primary focus remains on creating fun games, renowned for their tagline “games are made for gamers, by gamers”. It exemplifies the company's commitment to quality, innovation, and customer satisfaction, cementing Weyrdwork's position as a frontrunner in the market. For my final year project, with their permission to use the company name, I will create a game called Malaya Quest. It is a 2D pixel game that being create to elevate local malay tradition to a new type of platform because there was never a game like this before. The game is a vibrant and culturally rich exploration that invites players to embark on an adventurous odyssey through the diverse landscapes of Malaysia. The issue that I have stumble upon was it difficult to create a clear sense of progression or direction for the player and also the layout and the structure of the game must be carefully consider. As for the solution, the game world must have multiple path and hidden areas to encourage exploration. I will also use authentic audio and visual and create a clear sense of progession. As for the conclusion Malaya Quest narrative to evolution, blending tradition with innovation to establish itself as the first video game about Traditional Malaysia and will attract people outside Malaysia to play and understand Malaysia tradition. College of Creative Arts, Universiti Teknologi MARA, Kedah 2024 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/92937/1/92937.pdf Malaya quest / Muhamad Nabil Nazhan Mohammad Nazri. (2024) In: MINDAREKA CCA 2024 : Visual Abstract Book. College of Creative Arts, Universiti Teknologi MARA, Kedah, Universiti Teknologi MARA, Kedah, p. 109. ISBN 9789672948254
spellingShingle NC Drawing. Design. IIlustration
Graphic art materials
Mohammad Nazri, Muhamad Nabil Nazhan
Malaya quest / Muhamad Nabil Nazhan Mohammad Nazri
title Malaya quest / Muhamad Nabil Nazhan Mohammad Nazri
title_full Malaya quest / Muhamad Nabil Nazhan Mohammad Nazri
title_fullStr Malaya quest / Muhamad Nabil Nazhan Mohammad Nazri
title_full_unstemmed Malaya quest / Muhamad Nabil Nazhan Mohammad Nazri
title_short Malaya quest / Muhamad Nabil Nazhan Mohammad Nazri
title_sort malaya quest / muhamad nabil nazhan mohammad nazri
topic NC Drawing. Design. IIlustration
Graphic art materials
url https://ir.uitm.edu.my/id/eprint/92937/1/92937.pdf
https://ir.uitm.edu.my/id/eprint/92937/
url_provider http://ir.uitm.edu.my/