Read and play: improving adolescents' reading skills through video games / Izzatul Hasanah Mohd Rosli and Afifah Fadhlullah

Video games, in general, are electronic games that can be interacted with using input devices such as computers and gaming consoles. There are some people who perceive video games as having no educational value, as it is often presented negatively by the media. Thus, the fact that video games can be...

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Main Authors: Mohd Rosli, Izzatul Hasanah, Fadhlullah, Afifah
Format: Book Section
Language:en
Published: Academy of Language Studies 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/82049/1/82049.pdf
https://ir.uitm.edu.my/id/eprint/82049/
https://irole-uitm.com/
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author Mohd Rosli, Izzatul Hasanah
Fadhlullah, Afifah
author_facet Mohd Rosli, Izzatul Hasanah
Fadhlullah, Afifah
author_sort Mohd Rosli, Izzatul Hasanah
building Tun Abdul Razak Library
collection Institutional Repository
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
continent Asia
country Malaysia
description Video games, in general, are electronic games that can be interacted with using input devices such as computers and gaming consoles. There are some people who perceive video games as having no educational value, as it is often presented negatively by the media. Thus, the fact that video games can be educational is always overlooked due to the public's negative perception, especially the older generation. This study aims to prove that video games can be “edutainment”, which is both educational and entertaining. Moreover, this study is also conducted through a collection of short stories made into a video game. The finding reveals that gamification of writing, in this case, short stories show positive feedback from adolescents and can encourage them to read more effectively.
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institution Universiti Teknologi Mara
language en
publishDate 2023
publisher Academy of Language Studies
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spelling my.uitm.ir-820492023-09-27T00:09:29Z https://ir.uitm.edu.my/id/eprint/82049/ Read and play: improving adolescents' reading skills through video games / Izzatul Hasanah Mohd Rosli and Afifah Fadhlullah Mohd Rosli, Izzatul Hasanah Fadhlullah, Afifah Language and education Video games, in general, are electronic games that can be interacted with using input devices such as computers and gaming consoles. There are some people who perceive video games as having no educational value, as it is often presented negatively by the media. Thus, the fact that video games can be educational is always overlooked due to the public's negative perception, especially the older generation. This study aims to prove that video games can be “edutainment”, which is both educational and entertaining. Moreover, this study is also conducted through a collection of short stories made into a video game. The finding reveals that gamification of writing, in this case, short stories show positive feedback from adolescents and can encourage them to read more effectively. Academy of Language Studies 2023 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/82049/1/82049.pdf Read and play: improving adolescents' reading skills through video games / Izzatul Hasanah Mohd Rosli and Afifah Fadhlullah. (2023) In: International Conference of Research on Language Education 2023: “Embracing Change: Emancipating the Landscape of Research in Linguistics, Language and Literature”. Academy of Language Studies, Alor Gajah, pp. 91-98. ISBN 978-967-2072-43-0 (Submitted) https://irole-uitm.com/
spellingShingle Language and education
Mohd Rosli, Izzatul Hasanah
Fadhlullah, Afifah
Read and play: improving adolescents' reading skills through video games / Izzatul Hasanah Mohd Rosli and Afifah Fadhlullah
title Read and play: improving adolescents' reading skills through video games / Izzatul Hasanah Mohd Rosli and Afifah Fadhlullah
title_full Read and play: improving adolescents' reading skills through video games / Izzatul Hasanah Mohd Rosli and Afifah Fadhlullah
title_fullStr Read and play: improving adolescents' reading skills through video games / Izzatul Hasanah Mohd Rosli and Afifah Fadhlullah
title_full_unstemmed Read and play: improving adolescents' reading skills through video games / Izzatul Hasanah Mohd Rosli and Afifah Fadhlullah
title_short Read and play: improving adolescents' reading skills through video games / Izzatul Hasanah Mohd Rosli and Afifah Fadhlullah
title_sort read and play: improving adolescents' reading skills through video games / izzatul hasanah mohd rosli and afifah fadhlullah
topic Language and education
url https://ir.uitm.edu.my/id/eprint/82049/1/82049.pdf
https://ir.uitm.edu.my/id/eprint/82049/
https://irole-uitm.com/
url_provider http://ir.uitm.edu.my/