The design & development of a mascot character for SUKMA xiii Melaka 2010 / Azahar Harun … [et al.]

As the host for SUKMA XIII Games, the State Government of Melaka has decided to use a legendary animal Sang Kancil as the official mascot to represent the state in 2010.Hence the Faculty of Art & Design was given the honor to develop a new mascot design for the purpose of promotion and merchandi...

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Main Authors: Harun, Azahar, Samuri, Baharim, Ali, Ariff, Abd Razak, Mohamed Razeef, Tengku Hariffadzillah, Tengku Shahril Norzaimi
Format: Book Section
Language:en
Published: Division of Research, Industrial Linkages and Alumni, UiTM Cawangan Melaka 2011
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/77671/1/77671.pdf
https://ir.uitm.edu.my/id/eprint/77671/
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author Harun, Azahar
Samuri, Baharim
Ali, Ariff
Abd Razak, Mohamed Razeef
Tengku Hariffadzillah, Tengku Shahril Norzaimi
author_facet Harun, Azahar
Samuri, Baharim
Ali, Ariff
Abd Razak, Mohamed Razeef
Tengku Hariffadzillah, Tengku Shahril Norzaimi
author_sort Harun, Azahar
building Tun Abdul Razak Library
collection Institutional Repository
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
continent Asia
country Malaysia
description As the host for SUKMA XIII Games, the State Government of Melaka has decided to use a legendary animal Sang Kancil as the official mascot to represent the state in 2010.Hence the Faculty of Art & Design was given the honor to develop a new mascot design for the purpose of promotion and merchandising program. In this project, we demonstrate the process of developing a new mascot concept. A standard design procedure was used as a method for the development. This procedure includes SWOT Analysis, idea brainstorming, sketches, colour scheme process, personification, prototyping and final design. In order to make an impact, emphasis is given on certain parts like eye, body posture, facial expression and costume. A triangular form is used as the base of design to enhance visual stability and dynamism. The final output consists 1 main mascot and 32 action mascots.
format Book Section
id my.uitm.ir-77671
institution Universiti Teknologi Mara
language en
publishDate 2011
publisher Division of Research, Industrial Linkages and Alumni, UiTM Cawangan Melaka
record_format eprints
spelling my.uitm.ir-776712023-06-23T03:37:50Z https://ir.uitm.edu.my/id/eprint/77671/ The design & development of a mascot character for SUKMA xiii Melaka 2010 / Azahar Harun … [et al.] Harun, Azahar Samuri, Baharim Ali, Ariff Abd Razak, Mohamed Razeef Tengku Hariffadzillah, Tengku Shahril Norzaimi Commercial art. Advertising art As the host for SUKMA XIII Games, the State Government of Melaka has decided to use a legendary animal Sang Kancil as the official mascot to represent the state in 2010.Hence the Faculty of Art & Design was given the honor to develop a new mascot design for the purpose of promotion and merchandising program. In this project, we demonstrate the process of developing a new mascot concept. A standard design procedure was used as a method for the development. This procedure includes SWOT Analysis, idea brainstorming, sketches, colour scheme process, personification, prototyping and final design. In order to make an impact, emphasis is given on certain parts like eye, body posture, facial expression and costume. A triangular form is used as the base of design to enhance visual stability and dynamism. The final output consists 1 main mascot and 32 action mascots. Division of Research, Industrial Linkages and Alumni, UiTM Cawangan Melaka 2011 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/77671/1/77671.pdf The design & development of a mascot character for SUKMA xiii Melaka 2010 / Azahar Harun … [et al.]. (2011) In: Across Borders. Division of Research, Industrial Linkages and Alumni, UiTM Cawangan Melaka, Alor Gajah, Melaka, p. 64. ISBN 978-967-11354-1-9 (Submitted)
spellingShingle Commercial art. Advertising art
Harun, Azahar
Samuri, Baharim
Ali, Ariff
Abd Razak, Mohamed Razeef
Tengku Hariffadzillah, Tengku Shahril Norzaimi
The design & development of a mascot character for SUKMA xiii Melaka 2010 / Azahar Harun … [et al.]
title The design & development of a mascot character for SUKMA xiii Melaka 2010 / Azahar Harun … [et al.]
title_full The design & development of a mascot character for SUKMA xiii Melaka 2010 / Azahar Harun … [et al.]
title_fullStr The design & development of a mascot character for SUKMA xiii Melaka 2010 / Azahar Harun … [et al.]
title_full_unstemmed The design & development of a mascot character for SUKMA xiii Melaka 2010 / Azahar Harun … [et al.]
title_short The design & development of a mascot character for SUKMA xiii Melaka 2010 / Azahar Harun … [et al.]
title_sort design & development of a mascot character for sukma xiii melaka 2010 / azahar harun … [et al.]
topic Commercial art. Advertising art
url https://ir.uitm.edu.my/id/eprint/77671/1/77671.pdf
https://ir.uitm.edu.my/id/eprint/77671/
url_provider http://ir.uitm.edu.my/