Excessive use of computer: computer games addiction / Intan Liyana Zulkifli

The objectives of this research are to find out the existence of computer games addiction among FITQS students and to identify the effects of the addiction. This research is done by conducting a survey, distributing questionnaire precisely, within the faculty to collect data from students to be proc...

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Main Author: Zulkifli, Intan Liyana
Format: Thesis
Language:en
Published: 2007
Online Access:https://ir.uitm.edu.my/id/eprint/63992/1/63992.PDF
https://ir.uitm.edu.my/id/eprint/63992/
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author Zulkifli, Intan Liyana
author_facet Zulkifli, Intan Liyana
author_sort Zulkifli, Intan Liyana
building Tun Abdul Razak Library
collection Institutional Repository
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
continent Asia
country Malaysia
description The objectives of this research are to find out the existence of computer games addiction among FITQS students and to identify the effects of the addiction. This research is done by conducting a survey, distributing questionnaire precisely, within the faculty to collect data from students to be processed by using a statistical tool. After conducting an analysis, the result turns to be that 74% of the targeted audience is addicted to computer games. It is found that this problem can affect gamers in several ways such as health conditions, communication with society and surrounding, study performance, and financial state. It is recommended that this research is continued so that more information on this area can be gathered for future references and is adaptable to our country's environment.
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institution Universiti Teknologi Mara
language en
publishDate 2007
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spelling my.uitm.ir-639922023-08-28T09:22:11Z https://ir.uitm.edu.my/id/eprint/63992/ Excessive use of computer: computer games addiction / Intan Liyana Zulkifli Zulkifli, Intan Liyana The objectives of this research are to find out the existence of computer games addiction among FITQS students and to identify the effects of the addiction. This research is done by conducting a survey, distributing questionnaire precisely, within the faculty to collect data from students to be processed by using a statistical tool. After conducting an analysis, the result turns to be that 74% of the targeted audience is addicted to computer games. It is found that this problem can affect gamers in several ways such as health conditions, communication with society and surrounding, study performance, and financial state. It is recommended that this research is continued so that more information on this area can be gathered for future references and is adaptable to our country's environment. 2007 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/63992/1/63992.PDF Excessive use of computer: computer games addiction / Intan Liyana Zulkifli. (2007) Degree thesis, thesis, Universiti Teknologi MARA (UiTM).
spellingShingle Zulkifli, Intan Liyana
Excessive use of computer: computer games addiction / Intan Liyana Zulkifli
title Excessive use of computer: computer games addiction / Intan Liyana Zulkifli
title_full Excessive use of computer: computer games addiction / Intan Liyana Zulkifli
title_fullStr Excessive use of computer: computer games addiction / Intan Liyana Zulkifli
title_full_unstemmed Excessive use of computer: computer games addiction / Intan Liyana Zulkifli
title_short Excessive use of computer: computer games addiction / Intan Liyana Zulkifli
title_sort excessive use of computer: computer games addiction / intan liyana zulkifli
url https://ir.uitm.edu.my/id/eprint/63992/1/63992.PDF
https://ir.uitm.edu.my/id/eprint/63992/
url_provider http://ir.uitm.edu.my/