Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan

This paper discusses the design and development of an adventure game about cybercrime. This game uses variety of multimedia elements including text, animation, image and 3D objects. The theme of this game focuses on identity theft and phishing. Therefore, the purpose of the game is to educate the le...

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Main Authors: Osman, Aznoora, Azizan, Nurul Syarafina
Format: Article
Language:en
Published: UiTM Cawangan Perlis 2017
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/54500/1/54500.pdf
https://ir.uitm.edu.my/id/eprint/54500/
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author Osman, Aznoora
Azizan, Nurul Syarafina
author_facet Osman, Aznoora
Azizan, Nurul Syarafina
author_sort Osman, Aznoora
building Tun Abdul Razak Library
collection Institutional Repository
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
continent Asia
country Malaysia
description This paper discusses the design and development of an adventure game about cybercrime. This game uses variety of multimedia elements including text, animation, image and 3D objects. The theme of this game focuses on identity theft and phishing. Therefore, the purpose of the game is to educate the learners about cybercrime and enhance their awareness towards online activities that could victimized them. This would ensure that they take precautions of their safety while using the Internet. In this research, agile method is used as the development methodology. It includes five phases which are brainstorm, design, development, quality assurance and deployment. The completed game was used as a treatment in a user testing involving 26 students from UiTM Cawangan Perlis from different ages, gender, course and faculty. After treatment, subjects were administered with two instruments to measure their perception of awareness towards cybercrime and their perception of fun for the game. It was revealed that most subjects agreed that they had an increase in awareness after exposure to the game. The game was also positively perceived as fun, with regards to its graphical and instructional design, contents relevance with the theme and suitability of game duration. Some recommendations for future enhancements are also discussed.
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spelling my.uitm.ir-545002022-09-25T15:42:59Z https://ir.uitm.edu.my/id/eprint/54500/ Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan jcrinn Osman, Aznoora Azizan, Nurul Syarafina Prevention of crime, methods, etc. Educational games Intrusion detection systems (Computer security). Computer network security. Hackers This paper discusses the design and development of an adventure game about cybercrime. This game uses variety of multimedia elements including text, animation, image and 3D objects. The theme of this game focuses on identity theft and phishing. Therefore, the purpose of the game is to educate the learners about cybercrime and enhance their awareness towards online activities that could victimized them. This would ensure that they take precautions of their safety while using the Internet. In this research, agile method is used as the development methodology. It includes five phases which are brainstorm, design, development, quality assurance and deployment. The completed game was used as a treatment in a user testing involving 26 students from UiTM Cawangan Perlis from different ages, gender, course and faculty. After treatment, subjects were administered with two instruments to measure their perception of awareness towards cybercrime and their perception of fun for the game. It was revealed that most subjects agreed that they had an increase in awareness after exposure to the game. The game was also positively perceived as fun, with regards to its graphical and instructional design, contents relevance with the theme and suitability of game duration. Some recommendations for future enhancements are also discussed. UiTM Cawangan Perlis 2017 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/54500/1/54500.pdf Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan. (2017) Journal of Computing Research and Innovation (JCRINN) <https://ir.uitm.edu.my/view/publication/Journal_of_Computing_Research_and_Innovation_=28JCRINN=29/>, 2 (3): 4. pp. 20-25. ISSN 2600-8793 https://crinn.conferencehunter.com/
spellingShingle Prevention of crime, methods, etc.
Educational games
Intrusion detection systems (Computer security). Computer network security. Hackers
Osman, Aznoora
Azizan, Nurul Syarafina
Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan
title Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan
title_full Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan
title_fullStr Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan
title_full_unstemmed Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan
title_short Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan
title_sort cybercrime awareness: development and evaluation of an adventure game / aznoora osman and nurul syarafina azizan
topic Prevention of crime, methods, etc.
Educational games
Intrusion detection systems (Computer security). Computer network security. Hackers
url https://ir.uitm.edu.my/id/eprint/54500/1/54500.pdf
https://ir.uitm.edu.my/id/eprint/54500/
https://crinn.conferencehunter.com/
url_provider http://ir.uitm.edu.my/