Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan
This paper discusses the design and development of an adventure game about cybercrime. This game uses variety of multimedia elements including text, animation, image and 3D objects. The theme of this game focuses on identity theft and phishing. Therefore, the purpose of the game is to educate the le...
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| Format: | Article |
| Language: | en |
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UiTM Cawangan Perlis
2017
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| Online Access: | https://ir.uitm.edu.my/id/eprint/54500/1/54500.pdf https://ir.uitm.edu.my/id/eprint/54500/ https://crinn.conferencehunter.com/ |
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| _version_ | 1833070222717747200 |
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| author | Osman, Aznoora Azizan, Nurul Syarafina |
| author_facet | Osman, Aznoora Azizan, Nurul Syarafina |
| author_sort | Osman, Aznoora |
| building | Tun Abdul Razak Library |
| collection | Institutional Repository |
| content_provider | Universiti Teknologi Mara |
| content_source | UiTM Institutional Repository |
| continent | Asia |
| country | Malaysia |
| description | This paper discusses the design and development of an adventure game about cybercrime. This game uses variety of multimedia elements including text, animation, image and 3D objects. The theme of this game focuses on identity theft and phishing. Therefore, the purpose of the game is to educate the learners about cybercrime and enhance their awareness towards online activities that could victimized them. This would ensure that they take precautions of their safety while using the Internet. In this research, agile method is used as the development methodology. It includes five phases which are brainstorm, design, development, quality assurance and deployment. The completed game was used as a treatment in a user testing involving 26 students from UiTM Cawangan Perlis from different ages, gender, course and faculty. After treatment, subjects were administered with two instruments to measure their perception of awareness towards cybercrime and their perception of fun for the game. It was revealed that most subjects agreed that they had an increase in awareness after exposure to the game. The game was also positively perceived as fun, with regards to its graphical and instructional design, contents relevance with the theme and suitability of game duration. Some recommendations for future enhancements are also discussed. |
| format | Article |
| id | my.uitm.ir-54500 |
| institution | Universiti Teknologi Mara |
| language | en |
| publishDate | 2017 |
| publisher | UiTM Cawangan Perlis |
| record_format | eprints |
| spelling | my.uitm.ir-545002022-09-25T15:42:59Z https://ir.uitm.edu.my/id/eprint/54500/ Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan jcrinn Osman, Aznoora Azizan, Nurul Syarafina Prevention of crime, methods, etc. Educational games Intrusion detection systems (Computer security). Computer network security. Hackers This paper discusses the design and development of an adventure game about cybercrime. This game uses variety of multimedia elements including text, animation, image and 3D objects. The theme of this game focuses on identity theft and phishing. Therefore, the purpose of the game is to educate the learners about cybercrime and enhance their awareness towards online activities that could victimized them. This would ensure that they take precautions of their safety while using the Internet. In this research, agile method is used as the development methodology. It includes five phases which are brainstorm, design, development, quality assurance and deployment. The completed game was used as a treatment in a user testing involving 26 students from UiTM Cawangan Perlis from different ages, gender, course and faculty. After treatment, subjects were administered with two instruments to measure their perception of awareness towards cybercrime and their perception of fun for the game. It was revealed that most subjects agreed that they had an increase in awareness after exposure to the game. The game was also positively perceived as fun, with regards to its graphical and instructional design, contents relevance with the theme and suitability of game duration. Some recommendations for future enhancements are also discussed. UiTM Cawangan Perlis 2017 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/54500/1/54500.pdf Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan. (2017) Journal of Computing Research and Innovation (JCRINN) <https://ir.uitm.edu.my/view/publication/Journal_of_Computing_Research_and_Innovation_=28JCRINN=29/>, 2 (3): 4. pp. 20-25. ISSN 2600-8793 https://crinn.conferencehunter.com/ |
| spellingShingle | Prevention of crime, methods, etc. Educational games Intrusion detection systems (Computer security). Computer network security. Hackers Osman, Aznoora Azizan, Nurul Syarafina Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan |
| title | Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan |
| title_full | Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan |
| title_fullStr | Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan |
| title_full_unstemmed | Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan |
| title_short | Cybercrime awareness: development and evaluation of an adventure game / Aznoora Osman and Nurul Syarafina Azizan |
| title_sort | cybercrime awareness: development and evaluation of an adventure game / aznoora osman and nurul syarafina azizan |
| topic | Prevention of crime, methods, etc. Educational games Intrusion detection systems (Computer security). Computer network security. Hackers |
| url | https://ir.uitm.edu.my/id/eprint/54500/1/54500.pdf https://ir.uitm.edu.my/id/eprint/54500/ https://crinn.conferencehunter.com/ |
| url_provider | http://ir.uitm.edu.my/ |
