Engaging in creative teaching pedagogy based on slstat gamification for learning statistics / Norbaiti Tukiman ... [et al.]

Learning pedagogy and strategy is important to enhance students’ interest in the critical subjects or topics. Statistics is one of the subjects studied by UiTM students pursuing a Diploma in Business Transport. An innovative board game called Snake and Ladder for Fun Statistical Learning has been cr...

Full description

Saved in:
Bibliographic Details
Main Authors: Tukiman, Norbaiti, Foong, Ng Set, Khalid, Ahmad Khudzairi, Ahmad, Nur Intan Syafinaz, Mohamed, Suhana
Format: Article
Language:en
Published: Universiti Teknologi MARA, Negeri Sembilan 2021
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/53829/1/53829.pdf
https://ir.uitm.edu.my/id/eprint/53829/
https://journal.uitm.edu.my/ojs/index.php/JOA
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1837051526097403904
author Tukiman, Norbaiti
Foong, Ng Set
Khalid, Ahmad Khudzairi
Ahmad, Nur Intan Syafinaz
Mohamed, Suhana
author_facet Tukiman, Norbaiti
Foong, Ng Set
Khalid, Ahmad Khudzairi
Ahmad, Nur Intan Syafinaz
Mohamed, Suhana
author_sort Tukiman, Norbaiti
building Tun Abdul Razak Library
collection Institutional Repository
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
continent Asia
country Malaysia
description Learning pedagogy and strategy is important to enhance students’ interest in the critical subjects or topics. Statistics is one of the subjects studied by UiTM students pursuing a Diploma in Business Transport. An innovative board game called Snake and Ladder for Fun Statistical Learning has been created in order to solve problem in learning probability (the concept in statistical learning). In this study, the traditional board game Snake and Ladder was modified by incorporating the element of learning into the newly created games namely SLSTAT. The games applied to students who took the course. Qualitative method through interview questionnaires has been used to analyse the students’ interest of SLSTAT game towards the probability topic and student engagement SLSTAT game in their learning outcome. The outcomes of this game are as follows: (1) Students can apply probability, and (2) they can collaborate to solve probability-related problems. The results show most of students are likely agree that SLSTAT assist their understanding learning probability and this game can be used as part of a classroom learning activity to help students improve their probability knowledge and problem-solving abilities.
format Article
id my.uitm.ir-53829
institution Universiti Teknologi Mara
language en
publishDate 2021
publisher Universiti Teknologi MARA, Negeri Sembilan
record_format eprints
spelling my.uitm.ir-538292025-07-07T05:43:42Z https://ir.uitm.edu.my/id/eprint/53829/ Engaging in creative teaching pedagogy based on slstat gamification for learning statistics / Norbaiti Tukiman ... [et al.] joa Tukiman, Norbaiti Foong, Ng Set Khalid, Ahmad Khudzairi Ahmad, Nur Intan Syafinaz Mohamed, Suhana Statistical data Blended learning. Computer assisted instruction. Programmed instruction Interactive multimedia College and university teachers Learning pedagogy and strategy is important to enhance students’ interest in the critical subjects or topics. Statistics is one of the subjects studied by UiTM students pursuing a Diploma in Business Transport. An innovative board game called Snake and Ladder for Fun Statistical Learning has been created in order to solve problem in learning probability (the concept in statistical learning). In this study, the traditional board game Snake and Ladder was modified by incorporating the element of learning into the newly created games namely SLSTAT. The games applied to students who took the course. Qualitative method through interview questionnaires has been used to analyse the students’ interest of SLSTAT game towards the probability topic and student engagement SLSTAT game in their learning outcome. The outcomes of this game are as follows: (1) Students can apply probability, and (2) they can collaborate to solve probability-related problems. The results show most of students are likely agree that SLSTAT assist their understanding learning probability and this game can be used as part of a classroom learning activity to help students improve their probability knowledge and problem-solving abilities. Universiti Teknologi MARA, Negeri Sembilan 2021-10 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/53829/1/53829.pdf Engaging in creative teaching pedagogy based on slstat gamification for learning statistics / Norbaiti Tukiman ... [et al.]. (2021) Journal of Academia <https://ir.uitm.edu.my/view/publication/Journal_of_Academia.html>, 9 (2): 7. pp. 66-73. ISSN 2289-6368 https://journal.uitm.edu.my/ojs/index.php/JOA
spellingShingle Statistical data
Blended learning. Computer assisted instruction. Programmed instruction
Interactive multimedia
College and university teachers
Tukiman, Norbaiti
Foong, Ng Set
Khalid, Ahmad Khudzairi
Ahmad, Nur Intan Syafinaz
Mohamed, Suhana
Engaging in creative teaching pedagogy based on slstat gamification for learning statistics / Norbaiti Tukiman ... [et al.]
title Engaging in creative teaching pedagogy based on slstat gamification for learning statistics / Norbaiti Tukiman ... [et al.]
title_full Engaging in creative teaching pedagogy based on slstat gamification for learning statistics / Norbaiti Tukiman ... [et al.]
title_fullStr Engaging in creative teaching pedagogy based on slstat gamification for learning statistics / Norbaiti Tukiman ... [et al.]
title_full_unstemmed Engaging in creative teaching pedagogy based on slstat gamification for learning statistics / Norbaiti Tukiman ... [et al.]
title_short Engaging in creative teaching pedagogy based on slstat gamification for learning statistics / Norbaiti Tukiman ... [et al.]
title_sort engaging in creative teaching pedagogy based on slstat gamification for learning statistics / norbaiti tukiman ... [et al.]
topic Statistical data
Blended learning. Computer assisted instruction. Programmed instruction
Interactive multimedia
College and university teachers
url https://ir.uitm.edu.my/id/eprint/53829/1/53829.pdf
https://ir.uitm.edu.my/id/eprint/53829/
https://journal.uitm.edu.my/ojs/index.php/JOA
url_provider http://ir.uitm.edu.my/