The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said
For many years, architectural education has been instructed in class using presentations. Many students are still struggling and having problems in understanding the design language. Architectural education practitioners are only beginning to adopt the more recent and modern techniques. Many advance...
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| Format: | Conference or Workshop Item |
| Language: | en |
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2018
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| Online Access: | https://ir.uitm.edu.my/id/eprint/48182/1/48182.pdf https://ir.uitm.edu.my/id/eprint/48182/ https://icrp2018.wixsite.com/icrp18 |
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| _version_ | 1833068592546971648 |
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| author | Rosli, Nor Mohamad Safuan Fikri Said, Suzana |
| author_facet | Rosli, Nor Mohamad Safuan Fikri Said, Suzana |
| author_sort | Rosli, Nor Mohamad Safuan Fikri |
| building | Tun Abdul Razak Library |
| collection | Institutional Repository |
| content_provider | Universiti Teknologi Mara |
| content_source | UiTM Institutional Repository |
| continent | Asia |
| country | Malaysia |
| description | For many years, architectural education has been instructed in class using presentations. Many students are still struggling and having problems in understanding the design language. Architectural education practitioners are only beginning to adopt the more recent and modern techniques. Many advanced countries are using video games as a method of education to help students study interactively in a more
fun environment. This paper aims to study the use of video game as a tool for architectural education to help design students understand the basic architectural design languages interactively. This research report was carried out by doing surveys and experimentation. The findings of this research paper indicated that the video game “Minecraft” can help design students to understand and improve their design understanding. The findings concluded that video game can be a tool to help students in understanding design principles |
| format | Conference or Workshop Item |
| id | my.uitm.ir-48182 |
| institution | Universiti Teknologi Mara |
| language | en |
| publishDate | 2018 |
| record_format | eprints |
| spelling | my.uitm.ir-481822021-07-13T07:00:09Z https://ir.uitm.edu.my/id/eprint/48182/ The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said Rosli, Nor Mohamad Safuan Fikri Said, Suzana Study and teaching. Research Architecture in relation to special subjects Malaysia Human factors and architecture Architectural criticism Architectural drawing and design Architectural acoustics For many years, architectural education has been instructed in class using presentations. Many students are still struggling and having problems in understanding the design language. Architectural education practitioners are only beginning to adopt the more recent and modern techniques. Many advanced countries are using video games as a method of education to help students study interactively in a more fun environment. This paper aims to study the use of video game as a tool for architectural education to help design students understand the basic architectural design languages interactively. This research report was carried out by doing surveys and experimentation. The findings of this research paper indicated that the video game “Minecraft” can help design students to understand and improve their design understanding. The findings concluded that video game can be a tool to help students in understanding design principles 2018 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/48182/1/48182.pdf The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said. (2018) In: 3rd Undergraduate Seminar on Built Environment and Technology 2018 (USBET2018), September 2018, Universiti Teknologi Mara Perak Branch. https://icrp2018.wixsite.com/icrp18 |
| spellingShingle | Study and teaching. Research Architecture in relation to special subjects Malaysia Human factors and architecture Architectural criticism Architectural drawing and design Architectural acoustics Rosli, Nor Mohamad Safuan Fikri Said, Suzana The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said |
| title | The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said |
| title_full | The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said |
| title_fullStr | The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said |
| title_full_unstemmed | The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said |
| title_short | The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said |
| title_sort | use of video games as a method of architectural education for design students / nor mohamad safuan fikri rosli and suzana said |
| topic | Study and teaching. Research Architecture in relation to special subjects Malaysia Human factors and architecture Architectural criticism Architectural drawing and design Architectural acoustics |
| url | https://ir.uitm.edu.my/id/eprint/48182/1/48182.pdf https://ir.uitm.edu.my/id/eprint/48182/ https://icrp2018.wixsite.com/icrp18 |
| url_provider | http://ir.uitm.edu.my/ |
