The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said

For many years, architectural education has been instructed in class using presentations. Many students are still struggling and having problems in understanding the design language. Architectural education practitioners are only beginning to adopt the more recent and modern techniques. Many advance...

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Main Authors: Rosli, Nor Mohamad Safuan Fikri, Said, Suzana
Format: Conference or Workshop Item
Language:en
Published: 2018
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/48182/1/48182.pdf
https://ir.uitm.edu.my/id/eprint/48182/
https://icrp2018.wixsite.com/icrp18
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author Rosli, Nor Mohamad Safuan Fikri
Said, Suzana
author_facet Rosli, Nor Mohamad Safuan Fikri
Said, Suzana
author_sort Rosli, Nor Mohamad Safuan Fikri
building Tun Abdul Razak Library
collection Institutional Repository
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
continent Asia
country Malaysia
description For many years, architectural education has been instructed in class using presentations. Many students are still struggling and having problems in understanding the design language. Architectural education practitioners are only beginning to adopt the more recent and modern techniques. Many advanced countries are using video games as a method of education to help students study interactively in a more fun environment. This paper aims to study the use of video game as a tool for architectural education to help design students understand the basic architectural design languages interactively. This research report was carried out by doing surveys and experimentation. The findings of this research paper indicated that the video game “Minecraft” can help design students to understand and improve their design understanding. The findings concluded that video game can be a tool to help students in understanding design principles
format Conference or Workshop Item
id my.uitm.ir-48182
institution Universiti Teknologi Mara
language en
publishDate 2018
record_format eprints
spelling my.uitm.ir-481822021-07-13T07:00:09Z https://ir.uitm.edu.my/id/eprint/48182/ The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said Rosli, Nor Mohamad Safuan Fikri Said, Suzana Study and teaching. Research Architecture in relation to special subjects Malaysia Human factors and architecture Architectural criticism Architectural drawing and design Architectural acoustics For many years, architectural education has been instructed in class using presentations. Many students are still struggling and having problems in understanding the design language. Architectural education practitioners are only beginning to adopt the more recent and modern techniques. Many advanced countries are using video games as a method of education to help students study interactively in a more fun environment. This paper aims to study the use of video game as a tool for architectural education to help design students understand the basic architectural design languages interactively. This research report was carried out by doing surveys and experimentation. The findings of this research paper indicated that the video game “Minecraft” can help design students to understand and improve their design understanding. The findings concluded that video game can be a tool to help students in understanding design principles 2018 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/48182/1/48182.pdf The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said. (2018) In: 3rd Undergraduate Seminar on Built Environment and Technology 2018 (USBET2018), September 2018, Universiti Teknologi Mara Perak Branch. https://icrp2018.wixsite.com/icrp18
spellingShingle Study and teaching. Research
Architecture in relation to special subjects
Malaysia
Human factors and architecture
Architectural criticism
Architectural drawing and design
Architectural acoustics
Rosli, Nor Mohamad Safuan Fikri
Said, Suzana
The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said
title The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said
title_full The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said
title_fullStr The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said
title_full_unstemmed The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said
title_short The use of video games as a method of architectural education for design students / Nor Mohamad Safuan Fikri Rosli and Suzana Said
title_sort use of video games as a method of architectural education for design students / nor mohamad safuan fikri rosli and suzana said
topic Study and teaching. Research
Architecture in relation to special subjects
Malaysia
Human factors and architecture
Architectural criticism
Architectural drawing and design
Architectural acoustics
url https://ir.uitm.edu.my/id/eprint/48182/1/48182.pdf
https://ir.uitm.edu.my/id/eprint/48182/
https://icrp2018.wixsite.com/icrp18
url_provider http://ir.uitm.edu.my/