Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.]
Programming is one of the most advanced and valuable skills increasingly adopted by students these days. Learning a programming language is important as it helps to improve the ability to automate, collect, handle, correctly interpret data and information. However, some students have difficulties to...
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| Format: | Article |
| Language: | en |
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UiTM Press
2020
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| Online Access: | https://ir.uitm.edu.my/id/eprint/38992/2/38992.pdf https://ir.uitm.edu.my/id/eprint/38992/ https://mijuitm.com.my/view-articles/ |
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| _version_ | 1863791184072146944 |
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| author | Zainal Abidin, Nurul Hafizah Arsad, Roslah Muslim, Norliana Masrom, Suraya |
| author_facet | Zainal Abidin, Nurul Hafizah Arsad, Roslah Muslim, Norliana Masrom, Suraya |
| author_sort | Zainal Abidin, Nurul Hafizah |
| building | Tun Abdul Razak Library |
| collection | Institutional Repository |
| content_provider | Universiti Teknologi Mara |
| content_source | UiTM Institutional Repository |
| continent | Asia |
| country | Malaysia |
| description | Programming is one of the most advanced and valuable skills increasingly adopted by students these days. Learning a programming language is important as it helps to improve the ability to automate, collect, handle, correctly interpret data and information. However, some students have difficulties to internalize the concepts and master the programming skills. Consequently, students tend to perceive programming course as a difficult subject. The objective of this paper is to present the design and implementation of a computer game application that focused on JAVA programming and Bloom’s taxonomy to enhance the students’ understanding. To evaluate the JAVA game application, functional and usability testing have been conducted that involved students from the Diploma of Computer Sciences Program in Universiti Teknologi MARA, Perak, Malaysia. The results were very encouraging as majority of students were satisfied with the JAVA game application by means of programming skill improvement and usability acceptance. |
| format | Article |
| id | my.uitm.ir-38992 |
| institution | Universiti Teknologi Mara |
| language | en |
| publishDate | 2020 |
| publisher | UiTM Press |
| record_format | eprints |
| spelling | my.uitm.ir-389922026-04-22T07:19:52Z https://ir.uitm.edu.my/id/eprint/38992/ Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.] msij Zainal Abidin, Nurul Hafizah Arsad, Roslah Muslim, Norliana Masrom, Suraya Malaysia Game theory Visual Basic (Computer program language) Programming is one of the most advanced and valuable skills increasingly adopted by students these days. Learning a programming language is important as it helps to improve the ability to automate, collect, handle, correctly interpret data and information. However, some students have difficulties to internalize the concepts and master the programming skills. Consequently, students tend to perceive programming course as a difficult subject. The objective of this paper is to present the design and implementation of a computer game application that focused on JAVA programming and Bloom’s taxonomy to enhance the students’ understanding. To evaluate the JAVA game application, functional and usability testing have been conducted that involved students from the Diploma of Computer Sciences Program in Universiti Teknologi MARA, Perak, Malaysia. The results were very encouraging as majority of students were satisfied with the JAVA game application by means of programming skill improvement and usability acceptance. UiTM Press 2020-08 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/38992/2/38992.pdf Zainal Abidin, Nurul Hafizah and Arsad, Roslah and Muslim, Norliana and Masrom, Suraya (2020) Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.]. (2020) Mathematical Sciences and Informatics Journal (MIJ) <https://ir.uitm.edu.my/view/publication/Mathematical_Sciences_and_Informatics_Journal_=28MIJ=29.html>, 1 (1). pp. 77-89. ISSN 2735-0703 https://mijuitm.com.my/view-articles/ 10.24191/mij.v3i1.18306 10.24191/mij.v3i1.18306 10.24191/mij.v3i1.18306 |
| spellingShingle | Malaysia Game theory Visual Basic (Computer program language) Zainal Abidin, Nurul Hafizah Arsad, Roslah Muslim, Norliana Masrom, Suraya Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.] |
| title | Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.] |
| title_full | Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.] |
| title_fullStr | Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.] |
| title_full_unstemmed | Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.] |
| title_short | Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.] |
| title_sort | computer game application for java programming language learning / nurul hafizah zainal abidin ...[et al.] |
| topic | Malaysia Game theory Visual Basic (Computer program language) |
| url | https://ir.uitm.edu.my/id/eprint/38992/2/38992.pdf https://ir.uitm.edu.my/id/eprint/38992/ https://mijuitm.com.my/view-articles/ |
| url_provider | http://ir.uitm.edu.my/ |
