Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.]

Programming is one of the most advanced and valuable skills increasingly adopted by students these days. Learning a programming language is important as it helps to improve the ability to automate, collect, handle, correctly interpret data and information. However, some students have difficulties to...

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Main Authors: Zainal Abidin, Nurul Hafizah, Arsad, Roslah, Muslim, Norliana, Masrom, Suraya
Format: Article
Language:en
Published: UiTM Press 2020
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Online Access:https://ir.uitm.edu.my/id/eprint/38992/2/38992.pdf
https://ir.uitm.edu.my/id/eprint/38992/
https://mijuitm.com.my/view-articles/
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author Zainal Abidin, Nurul Hafizah
Arsad, Roslah
Muslim, Norliana
Masrom, Suraya
author_facet Zainal Abidin, Nurul Hafizah
Arsad, Roslah
Muslim, Norliana
Masrom, Suraya
author_sort Zainal Abidin, Nurul Hafizah
building Tun Abdul Razak Library
collection Institutional Repository
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
continent Asia
country Malaysia
description Programming is one of the most advanced and valuable skills increasingly adopted by students these days. Learning a programming language is important as it helps to improve the ability to automate, collect, handle, correctly interpret data and information. However, some students have difficulties to internalize the concepts and master the programming skills. Consequently, students tend to perceive programming course as a difficult subject. The objective of this paper is to present the design and implementation of a computer game application that focused on JAVA programming and Bloom’s taxonomy to enhance the students’ understanding. To evaluate the JAVA game application, functional and usability testing have been conducted that involved students from the Diploma of Computer Sciences Program in Universiti Teknologi MARA, Perak, Malaysia. The results were very encouraging as majority of students were satisfied with the JAVA game application by means of programming skill improvement and usability acceptance.
format Article
id my.uitm.ir-38992
institution Universiti Teknologi Mara
language en
publishDate 2020
publisher UiTM Press
record_format eprints
spelling my.uitm.ir-389922026-04-22T07:19:52Z https://ir.uitm.edu.my/id/eprint/38992/ Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.] msij Zainal Abidin, Nurul Hafizah Arsad, Roslah Muslim, Norliana Masrom, Suraya Malaysia Game theory Visual Basic (Computer program language) Programming is one of the most advanced and valuable skills increasingly adopted by students these days. Learning a programming language is important as it helps to improve the ability to automate, collect, handle, correctly interpret data and information. However, some students have difficulties to internalize the concepts and master the programming skills. Consequently, students tend to perceive programming course as a difficult subject. The objective of this paper is to present the design and implementation of a computer game application that focused on JAVA programming and Bloom’s taxonomy to enhance the students’ understanding. To evaluate the JAVA game application, functional and usability testing have been conducted that involved students from the Diploma of Computer Sciences Program in Universiti Teknologi MARA, Perak, Malaysia. The results were very encouraging as majority of students were satisfied with the JAVA game application by means of programming skill improvement and usability acceptance. UiTM Press 2020-08 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/38992/2/38992.pdf Zainal Abidin, Nurul Hafizah and Arsad, Roslah and Muslim, Norliana and Masrom, Suraya (2020) Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.]. (2020) Mathematical Sciences and Informatics Journal (MIJ) <https://ir.uitm.edu.my/view/publication/Mathematical_Sciences_and_Informatics_Journal_=28MIJ=29.html>, 1 (1). pp. 77-89. ISSN 2735-0703 https://mijuitm.com.my/view-articles/ 10.24191/mij.v3i1.18306 10.24191/mij.v3i1.18306 10.24191/mij.v3i1.18306
spellingShingle Malaysia
Game theory
Visual Basic (Computer program language)
Zainal Abidin, Nurul Hafizah
Arsad, Roslah
Muslim, Norliana
Masrom, Suraya
Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.]
title Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.]
title_full Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.]
title_fullStr Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.]
title_full_unstemmed Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.]
title_short Computer game application for JAVA programming language learning / Nurul Hafizah Zainal Abidin ...[et al.]
title_sort computer game application for java programming language learning / nurul hafizah zainal abidin ...[et al.]
topic Malaysia
Game theory
Visual Basic (Computer program language)
url https://ir.uitm.edu.my/id/eprint/38992/2/38992.pdf
https://ir.uitm.edu.my/id/eprint/38992/
https://mijuitm.com.my/view-articles/
url_provider http://ir.uitm.edu.my/