Pre-Design user-centred investigation of a serious game for mental health literacy: a study of Malaysian youth
Mental health (MH) conditions are projected to become the leading cause of global disease burden by 2030, which indicates a need to improve mental health literacy (MHL), especially among youth. Digital gaming is rapidly gaining popularity in Malaysia, with serious games (SGs) increasingly recognitio...
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| Main Authors: | , , |
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| Format: | Article |
| Language: | en |
| Published: |
Universiti Teknologi MARA, Perak
2025
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| Subjects: | |
| Online Access: | https://ir.uitm.edu.my/id/eprint/128941/1/128941.pdf https://doi.org/10.24191/mij.v6i2.9042 https://ir.uitm.edu.my/id/eprint/128941/ https://mijuitm.com.my/ |
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