Pre-Design user-centred investigation of a serious game for mental health literacy: a study of Malaysian youth

Mental health (MH) conditions are projected to become the leading cause of global disease burden by 2030, which indicates a need to improve mental health literacy (MHL), especially among youth. Digital gaming is rapidly gaining popularity in Malaysia, with serious games (SGs) increasingly recognitio...

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Bibliographic Details
Main Authors: Abdul Aziz, Nurul Ulfa, Ibrahim, Roslina, Abdullah, Firdaus
Format: Article
Language:en
Published: Universiti Teknologi MARA, Perak 2025
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/128941/1/128941.pdf
https://doi.org/10.24191/mij.v6i2.9042
https://ir.uitm.edu.my/id/eprint/128941/
https://mijuitm.com.my/
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