Immersive learning of human blood circulatory system through augmented reality
The human blood circulatory system is one of the topics discussed in the standard 5 science syllabus. However, integration of Augmented Reality (AR) technology into science education presents a promising solution to address limitations highlighted by Yean (2019), particularly the difficulty that stu...
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| Main Authors: | , |
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| Format: | Article |
| Language: | en |
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College of Computing, Informatics, and Mathematics
2025
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| Subjects: | |
| Online Access: | https://ir.uitm.edu.my/id/eprint/126859/1/126859.pdf https://ir.uitm.edu.my/id/eprint/126859/ https://fskmjebat.uitm.edu.my/pcmj/ |
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| Summary: | The human blood circulatory system is one of the topics discussed in the standard 5 science syllabus. However, integration of Augmented Reality (AR) technology into science education presents a promising solution to address limitations highlighted by Yean (2019), particularly the difficulty that students face in understanding due to limited visualization experiences. This project aims to solve this problem by creating a learning tool by using Augmented Reality (AR) for primary school students. It uses the ADDIE methodology to design and implement an engaging AR-based learning tool. By enhancing educational engagement and effectively conveying complex scientific concepts, the application not only captivates learners but also improves comprehension. In addition, System Usability Scale (SUS) questions by Sari and Henim (2021), are used to underscores the need for educational applications to enrich learning experiences and enhance realism in depicting anatomical structures. The findings indicate that this innovative approach not only makes education more captivating but also significantly enhances the effectiveness of comprehension of complex scientific concepts. Moreover, future work aims to further enhance the application's appeal and the realism of its models, ensuring students gain a deeper understanding of organ structures and functions within the body, thereby creating a more immersive and educational experience for users. |
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