The verb odyssey (TBT)

Two primary factors contribute to limited proficiency in English verb tenses: learners' concerns about tenses and the inherent difficulty of understanding them. Therefore, it is crucial to alleviate these concerns and spark learners' enthusiasm for mastering verb tenses. The Verb Odyssey i...

Full description

Saved in:
Bibliographic Details
Main Authors: Tengku Paris, Tengku Nazatul Shima, Hussain, Syedda Fareeha, Hebert Sundram, Pauline Georgina Priya, Roslan, Mohamad Nasrul Hakim
Other Authors: Zainodin @ Zainuddin, Aznilinda
Format: Book Section
Language:en
Published: Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang 2025
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/121921/1/121921.pdf
https://ir.uitm.edu.my/id/eprint/121921/
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1850176989287153664
author Tengku Paris, Tengku Nazatul Shima
Hussain, Syedda Fareeha
Hebert Sundram, Pauline Georgina Priya
Roslan, Mohamad Nasrul Hakim
author2 Zainodin @ Zainuddin, Aznilinda
author_facet Zainodin @ Zainuddin, Aznilinda
Tengku Paris, Tengku Nazatul Shima
Hussain, Syedda Fareeha
Hebert Sundram, Pauline Georgina Priya
Roslan, Mohamad Nasrul Hakim
author_sort Tengku Paris, Tengku Nazatul Shima
building Tun Abdul Razak Library
collection Institutional Repository
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
continent Asia
country Malaysia
description Two primary factors contribute to limited proficiency in English verb tenses: learners' concerns about tenses and the inherent difficulty of understanding them. Therefore, it is crucial to alleviate these concerns and spark learners' enthusiasm for mastering verb tenses. The Verb Odyssey is a digital game developed to teach verb tenses, guided by the Theory of Variation. This theory directs the creation of the game's exercises. Digital games can evoke excitement and make the learning process relaxing. For a game to enhance learning, it must have educational qualities and provide cognitive stimulation. The game's design is based on three key elements: engagement, meaningfulness, and social interaction, all contributing to a positive learning experience. Researchers administered a survey to assess learners' perceptions of the game. The exercises in the game have increased learners' awareness of key aspects of verb tenses, improving their ability to understand and use them. The Verb Odyssey serves as an example of an instructional tool that aids learners in grasping verb tenses and reduces their anxiety about this linguistic area. Therefore, it is essential to rigorously develop instructional materials based on theoretical concepts that incorporate cognitive processes and learning preferences to enhance learners' understanding and application of knowledge.
format Book Section
id my.uitm.ir-121921
institution Universiti Teknologi Mara
language en
publishDate 2025
publisher Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang
record_format eprints
spelling my.uitm.ir-1219212025-11-26T06:40:08Z https://ir.uitm.edu.my/id/eprint/121921/ The verb odyssey (TBT) Tengku Paris, Tengku Nazatul Shima Hussain, Syedda Fareeha Hebert Sundram, Pauline Georgina Priya Roslan, Mohamad Nasrul Hakim Language and education Educational games Application program interfaces Two primary factors contribute to limited proficiency in English verb tenses: learners' concerns about tenses and the inherent difficulty of understanding them. Therefore, it is crucial to alleviate these concerns and spark learners' enthusiasm for mastering verb tenses. The Verb Odyssey is a digital game developed to teach verb tenses, guided by the Theory of Variation. This theory directs the creation of the game's exercises. Digital games can evoke excitement and make the learning process relaxing. For a game to enhance learning, it must have educational qualities and provide cognitive stimulation. The game's design is based on three key elements: engagement, meaningfulness, and social interaction, all contributing to a positive learning experience. Researchers administered a survey to assess learners' perceptions of the game. The exercises in the game have increased learners' awareness of key aspects of verb tenses, improving their ability to understand and use them. The Verb Odyssey serves as an example of an instructional tool that aids learners in grasping verb tenses and reduces their anxiety about this linguistic area. Therefore, it is essential to rigorously develop instructional materials based on theoretical concepts that incorporate cognitive processes and learning preferences to enhance learners' understanding and application of knowledge. Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang Zainodin @ Zainuddin, Aznilinda Noorezam, Maisarah 2025 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/121921/1/121921.pdf Tengku Paris, Tengku Nazatul Shima and Hussain, Syedda Fareeha and Hebert Sundram, Pauline Georgina Priya and Roslan, Mohamad Nasrul Hakim (2025) The verb odyssey (TBT). (2025) In: E-proceedings of international tinker innovation & entrepreneurship challenge (i-TIEC 2025). International Tinker Innovation & Entrepreneurship Challenge (2nd). Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang, Universiti Teknologi MARA, Johor, pp. 757-761. ISBN 978-967-0033-34-1
spellingShingle Language and education
Educational games
Application program interfaces
Tengku Paris, Tengku Nazatul Shima
Hussain, Syedda Fareeha
Hebert Sundram, Pauline Georgina Priya
Roslan, Mohamad Nasrul Hakim
The verb odyssey (TBT)
title The verb odyssey (TBT)
title_full The verb odyssey (TBT)
title_fullStr The verb odyssey (TBT)
title_full_unstemmed The verb odyssey (TBT)
title_short The verb odyssey (TBT)
title_sort verb odyssey (tbt)
topic Language and education
Educational games
Application program interfaces
url https://ir.uitm.edu.my/id/eprint/121921/1/121921.pdf
https://ir.uitm.edu.my/id/eprint/121921/
url_provider http://ir.uitm.edu.my/