The verb odyssey (TBT)
Two primary factors contribute to limited proficiency in English verb tenses: learners' concerns about tenses and the inherent difficulty of understanding them. Therefore, it is crucial to alleviate these concerns and spark learners' enthusiasm for mastering verb tenses. The Verb Odyssey i...
Saved in:
| Main Authors: | , , , |
|---|---|
| Other Authors: | |
| Format: | Book Section |
| Language: | en |
| Published: |
Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang
2025
|
| Subjects: | |
| Online Access: | https://ir.uitm.edu.my/id/eprint/121921/1/121921.pdf https://ir.uitm.edu.my/id/eprint/121921/ |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1850176989287153664 |
|---|---|
| author | Tengku Paris, Tengku Nazatul Shima Hussain, Syedda Fareeha Hebert Sundram, Pauline Georgina Priya Roslan, Mohamad Nasrul Hakim |
| author2 | Zainodin @ Zainuddin, Aznilinda |
| author_facet | Zainodin @ Zainuddin, Aznilinda Tengku Paris, Tengku Nazatul Shima Hussain, Syedda Fareeha Hebert Sundram, Pauline Georgina Priya Roslan, Mohamad Nasrul Hakim |
| author_sort | Tengku Paris, Tengku Nazatul Shima |
| building | Tun Abdul Razak Library |
| collection | Institutional Repository |
| content_provider | Universiti Teknologi Mara |
| content_source | UiTM Institutional Repository |
| continent | Asia |
| country | Malaysia |
| description | Two primary factors contribute to limited proficiency in English verb tenses: learners' concerns about tenses and the inherent difficulty of understanding them. Therefore, it is crucial to alleviate these concerns and spark learners' enthusiasm for mastering verb tenses. The Verb Odyssey is a digital game developed to teach verb tenses, guided by the Theory of Variation. This theory directs the creation of the game's exercises. Digital games can evoke excitement and make the learning process relaxing. For a game to enhance learning, it must have educational qualities and provide cognitive stimulation. The game's design is based on three key elements: engagement, meaningfulness, and social interaction, all contributing to a positive learning experience. Researchers administered a survey to assess learners' perceptions of the game. The exercises in the game have increased learners' awareness of key aspects of verb tenses, improving their ability to understand and use them. The Verb Odyssey serves as an example of an instructional tool that aids learners in grasping verb tenses and reduces their anxiety about this linguistic area. Therefore, it is essential to rigorously develop instructional materials based on theoretical concepts that incorporate cognitive processes and learning preferences to enhance learners' understanding and application of knowledge. |
| format | Book Section |
| id | my.uitm.ir-121921 |
| institution | Universiti Teknologi Mara |
| language | en |
| publishDate | 2025 |
| publisher | Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang |
| record_format | eprints |
| spelling | my.uitm.ir-1219212025-11-26T06:40:08Z https://ir.uitm.edu.my/id/eprint/121921/ The verb odyssey (TBT) Tengku Paris, Tengku Nazatul Shima Hussain, Syedda Fareeha Hebert Sundram, Pauline Georgina Priya Roslan, Mohamad Nasrul Hakim Language and education Educational games Application program interfaces Two primary factors contribute to limited proficiency in English verb tenses: learners' concerns about tenses and the inherent difficulty of understanding them. Therefore, it is crucial to alleviate these concerns and spark learners' enthusiasm for mastering verb tenses. The Verb Odyssey is a digital game developed to teach verb tenses, guided by the Theory of Variation. This theory directs the creation of the game's exercises. Digital games can evoke excitement and make the learning process relaxing. For a game to enhance learning, it must have educational qualities and provide cognitive stimulation. The game's design is based on three key elements: engagement, meaningfulness, and social interaction, all contributing to a positive learning experience. Researchers administered a survey to assess learners' perceptions of the game. The exercises in the game have increased learners' awareness of key aspects of verb tenses, improving their ability to understand and use them. The Verb Odyssey serves as an example of an instructional tool that aids learners in grasping verb tenses and reduces their anxiety about this linguistic area. Therefore, it is essential to rigorously develop instructional materials based on theoretical concepts that incorporate cognitive processes and learning preferences to enhance learners' understanding and application of knowledge. Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang Zainodin @ Zainuddin, Aznilinda Noorezam, Maisarah 2025 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/121921/1/121921.pdf Tengku Paris, Tengku Nazatul Shima and Hussain, Syedda Fareeha and Hebert Sundram, Pauline Georgina Priya and Roslan, Mohamad Nasrul Hakim (2025) The verb odyssey (TBT). (2025) In: E-proceedings of international tinker innovation & entrepreneurship challenge (i-TIEC 2025). International Tinker Innovation & Entrepreneurship Challenge (2nd). Universiti Teknologi MARA Cawangan Johor Kampus Pasir Gudang, Universiti Teknologi MARA, Johor, pp. 757-761. ISBN 978-967-0033-34-1 |
| spellingShingle | Language and education Educational games Application program interfaces Tengku Paris, Tengku Nazatul Shima Hussain, Syedda Fareeha Hebert Sundram, Pauline Georgina Priya Roslan, Mohamad Nasrul Hakim The verb odyssey (TBT) |
| title | The verb odyssey (TBT) |
| title_full | The verb odyssey (TBT) |
| title_fullStr | The verb odyssey (TBT) |
| title_full_unstemmed | The verb odyssey (TBT) |
| title_short | The verb odyssey (TBT) |
| title_sort | verb odyssey (tbt) |
| topic | Language and education Educational games Application program interfaces |
| url | https://ir.uitm.edu.my/id/eprint/121921/1/121921.pdf https://ir.uitm.edu.my/id/eprint/121921/ |
| url_provider | http://ir.uitm.edu.my/ |
