The gamification dilemma: balancing fun with fundamentals
Gamification, a term describing the integration of game design elements into non-game contexts, such as education, is one of the most captivating trends in the rapidly evolving field of digital learning. Educators utilise gamification to enhance learning outcomes, engagement, and motivation, as stud...
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| Format: | Monograph |
| Language: | en |
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Universiti Teknologi MARA, Negeri Sembilan
2025
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| Online Access: | https://ir.uitm.edu.my/id/eprint/119160/1/119160.pdf https://ir.uitm.edu.my/id/eprint/119160/ |
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