The gamification dilemma: balancing fun with fundamentals

Gamification, a term describing the integration of game design elements into non-game contexts, such as education, is one of the most captivating trends in the rapidly evolving field of digital learning. Educators utilise gamification to enhance learning outcomes, engagement, and motivation, as stud...

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Bibliographic Details
Main Author: Roslan, Muhammad Azril
Format: Monograph
Language:en
Published: Universiti Teknologi MARA, Negeri Sembilan 2025
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/119160/1/119160.pdf
https://ir.uitm.edu.my/id/eprint/119160/
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