E-Recreational Hub: student gaming recreational area and Virtual Reality simulation chair with self-sustaining energy approach / Nur Farah Najwa Zulkiflee ... [et al.]
The E-Recreational Hub (ERH) integrates gaming and Virtual Reality (VR) with sustainable design, catering to the growing demand among students for recreational and educational activities. Studies indicate significant engagement in sports, e-sports, and online gaming among Malaysians, underscoring th...
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| Main Authors: | , , |
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| Format: | Conference or Workshop Item |
| Language: | en |
| Published: |
2024
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| Subjects: | |
| Online Access: | https://ir.uitm.edu.my/id/eprint/116529/1/116529.pdf https://ir.uitm.edu.my/id/eprint/116529/ |
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