Resilience to cognitive fatigue between action gamers and non-gamers: insights into flexibility and task switching / Muhammad Hariz Mohd Nizam ... [et al.].

Cognitive fatigue can impair task performance, yet action video games may bolster resilience by enhancing cognitive flexibility and task-switching skills. This study investigates the cognitive flexibility and task-switching performance of gamers compared to non-gamers and explores the impact of prol...

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Main Authors: Mohd Nizam, Muhammad Hariz, Mohd Pozi, Muhammad Ariff Munshir, Mohd Zaid, Amelia Natasya, Zianuddin, Muhammad Haiqal, Zani, Muhammad Isamuddin, Saiful Annur, Muhamad Safiq, Mohamed, Muhamad Noor
Format: Book Section
Language:en
Published: Universiti Teknologi MARA, Negeri Sembilan 2025
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Online Access:https://ir.uitm.edu.my/id/eprint/116215/1/116215.pdf
https://ir.uitm.edu.my/id/eprint/116215/
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Summary:Cognitive fatigue can impair task performance, yet action video games may bolster resilience by enhancing cognitive flexibility and task-switching skills. This study investigates the cognitive flexibility and task-switching performance of gamers compared to non-gamers and explores the impact of prolonged cognitive tasks on these abilities. Findings align with [1] report that habitual action video game players demonstrate superior cognitive abilities, such as spatial working memory and task-switching performance, compared to non-gamers, despite both groups showing cognitive fatigue under challenging conditions. Participants were categorized as action video game players (AVGPs, n = 18) or non-gamers (NGs, n = 18) based on self-reported gaming habits and questionnaires. To induce cognitive taxing, gamers were presented with a 45 minute Stroop Test while non-gamers observed a documentary entitled ‘A NASA Cassini Mission’. Cognitive flexibility and task-switching abilities were assessed using the Trail Making Test (TMT) and the Number-Letters Test (NLT). The TMT, a well-established tool sensitive to impairments in multiple cognitive domains, involves two parts: Part A assesses basic cognitive processing. At the same time, Part B requires additional cognitive flexibility and the ability to maintain a complex response set, which remains a subject of ongoing debate.