Virtual place navigator: Enhancing architectural education through immersive virtual reality for experiential learning on the sense of place / Izham Ghani ... [et al.]

Integrating advanced technologies into architectural education can profoundly transform learning experiences, particularly through Virtual Reality (VR). The ‘Virtual Place Navigator’ project leverages VR to create immersive virtual environments (VEs) that enhance students’ experiential learning and...

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Main Authors: Ghani, Izham, Abdul Rahman, Norhafizah, Teh, Mohd Zulhaili, Abdullah, Marina, Borhan, Ruwaidah
Format: Conference or Workshop Item
Language:en
Published: 2024
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/105603/1/105603.pdf
https://ir.uitm.edu.my/id/eprint/105603/
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author Ghani, Izham
Abdul Rahman, Norhafizah
Teh, Mohd Zulhaili
Abdullah, Marina
Borhan, Ruwaidah
author_facet Ghani, Izham
Abdul Rahman, Norhafizah
Teh, Mohd Zulhaili
Abdullah, Marina
Borhan, Ruwaidah
author_sort Ghani, Izham
building Tun Abdul Razak Library
collection Institutional Repository
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
continent Asia
country Malaysia
description Integrating advanced technologies into architectural education can profoundly transform learning experiences, particularly through Virtual Reality (VR). The ‘Virtual Place Navigator’ project leverages VR to create immersive virtual environments (VEs) that enhance students’ experiential learning and understanding of the sense of place in architectural studies. This project adopts a qualitative approach, utilising in-depth semi-structured interviews and the ‘think aloud’ method during VR sessions enriched with gamification elements. This project identifies four crucial components of virtual place: settings, activities, meanings, and immersion that could effectively ‘transport’ users to alternate locations and experiences. These components collectively facilitate a deeper understanding of spatial relationships and design principles. The findings demonstrate that specific criteria must be met before representing contents within a VE to establish a genuine sense of place in architectural virtual environments. By simulating real-world spatial experiences, VR provides a dynamic and interactive platform for architectural education, bridging the gap between theoretical knowledge and practical application. This project lays the groundwork for integrating VR into architectural pedagogies, highlighting its potential to revolutionise the learning process and prepare students for the demands of contemporary architectural practice.
format Conference or Workshop Item
id my.uitm.ir-105603
institution Universiti Teknologi Mara
language en
publishDate 2024
record_format eprints
spelling my.uitm.ir-1056032024-12-26T04:19:15Z https://ir.uitm.edu.my/id/eprint/105603/ Virtual place navigator: Enhancing architectural education through immersive virtual reality for experiential learning on the sense of place / Izham Ghani ... [et al.] Ghani, Izham Abdul Rahman, Norhafizah Teh, Mohd Zulhaili Abdullah, Marina Borhan, Ruwaidah Technology. Information technology. Internet in higher education Integrating advanced technologies into architectural education can profoundly transform learning experiences, particularly through Virtual Reality (VR). The ‘Virtual Place Navigator’ project leverages VR to create immersive virtual environments (VEs) that enhance students’ experiential learning and understanding of the sense of place in architectural studies. This project adopts a qualitative approach, utilising in-depth semi-structured interviews and the ‘think aloud’ method during VR sessions enriched with gamification elements. This project identifies four crucial components of virtual place: settings, activities, meanings, and immersion that could effectively ‘transport’ users to alternate locations and experiences. These components collectively facilitate a deeper understanding of spatial relationships and design principles. The findings demonstrate that specific criteria must be met before representing contents within a VE to establish a genuine sense of place in architectural virtual environments. By simulating real-world spatial experiences, VR provides a dynamic and interactive platform for architectural education, bridging the gap between theoretical knowledge and practical application. This project lays the groundwork for integrating VR into architectural pedagogies, highlighting its potential to revolutionise the learning process and prepare students for the demands of contemporary architectural practice. 2024 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/105603/1/105603.pdf Virtual place navigator: Enhancing architectural education through immersive virtual reality for experiential learning on the sense of place / Izham Ghani ... [et al.]. (2024) In: UNSPECIFIED.
spellingShingle Technology. Information technology. Internet in higher education
Ghani, Izham
Abdul Rahman, Norhafizah
Teh, Mohd Zulhaili
Abdullah, Marina
Borhan, Ruwaidah
Virtual place navigator: Enhancing architectural education through immersive virtual reality for experiential learning on the sense of place / Izham Ghani ... [et al.]
title Virtual place navigator: Enhancing architectural education through immersive virtual reality for experiential learning on the sense of place / Izham Ghani ... [et al.]
title_full Virtual place navigator: Enhancing architectural education through immersive virtual reality for experiential learning on the sense of place / Izham Ghani ... [et al.]
title_fullStr Virtual place navigator: Enhancing architectural education through immersive virtual reality for experiential learning on the sense of place / Izham Ghani ... [et al.]
title_full_unstemmed Virtual place navigator: Enhancing architectural education through immersive virtual reality for experiential learning on the sense of place / Izham Ghani ... [et al.]
title_short Virtual place navigator: Enhancing architectural education through immersive virtual reality for experiential learning on the sense of place / Izham Ghani ... [et al.]
title_sort virtual place navigator: enhancing architectural education through immersive virtual reality for experiential learning on the sense of place / izham ghani ... [et al.]
topic Technology. Information technology. Internet in higher education
url https://ir.uitm.edu.my/id/eprint/105603/1/105603.pdf
https://ir.uitm.edu.my/id/eprint/105603/
url_provider http://ir.uitm.edu.my/