Effectiveness of Debugging-Design in 2D Simulations to Facilitate STEAM Learning

In our previous paper we discussed reports of the declining interest in STEM subjects of high school students in Malaysia and proposed a framework and methodology that uses 2D simulation application to facilitate learning physics in STEAM. In this small pilot case study, we present our hypothesis us...

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Bibliographic Details
Main Authors: Tembo, Tercia Marie Tafadzwa, Lee, Chien Sing *
Other Authors: Wu, Ying Tien
Format: Book Section
Language:en
Published: Asia-Pacific Society for Computers in Education 2018
Subjects:
Online Access:http://eprints.sunway.edu.my/2296/1/Lee%20Chien%20Sing_Effectiveness%20of%20debugging_Conference%20on%20computers_9Nov2023.pdf
http://eprints.sunway.edu.my/2296/
https://apsce.net/icce/icce2018/icce2018/2%20ICCE%202018%20Workshop%20Proceedings.pdf
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Summary:In our previous paper we discussed reports of the declining interest in STEM subjects of high school students in Malaysia and proposed a framework and methodology that uses 2D simulation application to facilitate learning physics in STEAM. In this small pilot case study, we present our hypothesis using a debugging-design approach with 2D simulation applications and the development of scaffolds and gamification for the learning environment. A preliminary experiment was conducted with middle school students to test the system’s effectiveness. We present a breakdown of the student assessments and analyze the questionnaire responses. Findings indicate that although the system needs a bit more work on scaffolding features, it is effective in helping students increase their interest in STEAM and move up Bloom’s Taxonomy.