An integration of game-based learning in a classroom: an overview (2016 - 2021)
Games are increasingly becoming common in learning environments, and to match the requirements of developing a course as a game, a variety of technologies have been developed. Besides education, game-based learning has been popular in other settings, including professional training and social med...
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| Main Authors: | , , , , , , , , , , |
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| Format: | Article |
| Language: | en |
| Published: |
Human Resource Management Academic Research Society
2022
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| Subjects: | |
| Online Access: | http://irep.iium.edu.my/97513/1/97513_An%20integration%20of%20game-based%20learning.pdf http://irep.iium.edu.my/97513/ https://hrmars.com/index.php/IJARPED/article/view/12347/An-Integration-of-Game-based-Learning-in-a-Classroom-An-Overview-2016-2021 |
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| Summary: | Games are increasingly becoming common in learning environments, and to match the
requirements of developing a course as a game, a variety of technologies have been
developed. Besides education, game-based learning has been popular in other settings,
including professional training and social media. By introducing gaming elements as a training
method, game-based learning platforms will boost students’ engagement, motivation, and
productivity. Game-based learning is more than just making games for students to play on
the surface; it is also about establishing learning activities that gradually teach subjects and
lead users to achieve goals. This paper reviews the two research elements: the instruments
used and disciplines done by 21 researchers on the game-based learning approach. The
findings show that most studies have remarkable results in developing the game-based
learning method. Generally, game-based learning in education strikes the perfect balance
between subject matter and gameplay and the students’ capacity to retain and apply that
knowledge in real life. Nevertheless, more research in game-based learning qualities and
elements is required to provide extensive knowledge on the adaptability of current
technological systems. |
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