Gamification in halal context: theory and potentials
Gamification is an informal umbrella term for the use of video game elements in non-gaming systems. Gamification is a method of motivating and changing behaviors. It has been successfully applied in multiple sectors, including health, tourism, hospitality, banking, manufacturing, and education, for...
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| Main Authors: | , , , , |
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| Format: | Book Chapter |
| Language: | en |
| Published: |
Springer Singapore
2024
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| Subjects: | |
| Online Access: | http://irep.iium.edu.my/113399/1/113399_Gamification%20in%20Halal%20Context_Chapter%202.pdf http://irep.iium.edu.my/113399/ https://link.springer.com/chapter/10.1007/978-981-97-3843-4_2 https://doi.org/10.1007/978-981-97-3843-4_2 |
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