Impact of gamification in activewear marketing on purchasing intention among Gen-Z in Malaysia

This study investigates the impact of gamification in activewear marketing on purchasing intention among Generation Z consumers in Malaysia using the Technology Acceptance Model (TAM) as the theoretical foundation. The model was extended with Perceived Social Influence (PSI) and Perceived Enjoyment...

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Bibliographic Details
Main Authors: Tan, Xiao Wen, Yeak, Hui Ying
Format: Final Year Project / Dissertation / Thesis
Published: 2025
Subjects:
Online Access:http://eprints.utar.edu.my/7120/1/23ABB00700_TAN_XIAO_WEN.pdf
http://eprints.utar.edu.my/7120/
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