Tan, X. W., & Yeak, H. Y. (2025). Impact of gamification in activewear marketing on purchasing intention among Gen-Z in Malaysia.
Chicago Style (17th ed.) CitationTan, Xiao Wen, and Hui Ying Yeak. Impact of Gamification in Activewear Marketing on Purchasing Intention Among Gen-Z in Malaysia. 2025.
MLA (9th ed.) CitationTan, Xiao Wen, and Hui Ying Yeak. Impact of Gamification in Activewear Marketing on Purchasing Intention Among Gen-Z in Malaysia. 2025.
Warning: These citations may not always be 100% accurate.
