APA (7th ed.) Citation

Tan, X. W., & Yeak, H. Y. (2025). Impact of gamification in activewear marketing on purchasing intention among Gen-Z in Malaysia.

Chicago Style (17th ed.) Citation

Tan, Xiao Wen, and Hui Ying Yeak. Impact of Gamification in Activewear Marketing on Purchasing Intention Among Gen-Z in Malaysia. 2025.

MLA (9th ed.) Citation

Tan, Xiao Wen, and Hui Ying Yeak. Impact of Gamification in Activewear Marketing on Purchasing Intention Among Gen-Z in Malaysia. 2025.

Warning: These citations may not always be 100% accurate.