Exploring gamification as a tool to enhance financial literacy and improve financial behavior

The education sector is changing towards digitalization, notably through the integration of gamification learning techniques in classrooms. This approach has been proven effective in increasing student motivation and engagement. However, the complexity of financial concepts, especially in invest...

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Main Authors: Mohd Hasimi Yaacob, Nik Aminatun Farhana Zainuddin, Nurul Hidayah Rohani
Format: Article
Language:en
Published: Penerbit Universiti Kebangsaan Malaysia 2024
Online Access:http://journalarticle.ukm.my/25192/1/Pengurusan_72_5.pdf
http://journalarticle.ukm.my/25192/
https://www.ukm.my/jurnalpengurusan/volume-main/vol-2/
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author Mohd Hasimi Yaacob,
Nik Aminatun Farhana Zainuddin,
Nurul Hidayah Rohani,
author_facet Mohd Hasimi Yaacob,
Nik Aminatun Farhana Zainuddin,
Nurul Hidayah Rohani,
author_sort Mohd Hasimi Yaacob,
building Tun Sri Lanang Library
collection Institutional Repository
content_provider Universiti Kebangsaan Malaysia
content_source UKM Journal Article Repository
continent Asia
country Malaysia
description The education sector is changing towards digitalization, notably through the integration of gamification learning techniques in classrooms. This approach has been proven effective in increasing student motivation and engagement. However, the complexity of financial concepts, especially in investment education, can indeed present challenges for students. This study was therefore conducted to assess the effectiveness of gamification in teaching investment subjects. A quantitative survey was conducted using questionnaires distributed to 98 students who participated in the gamified intervention. Data were collected twice, at week 1 and week 10 of the intervention, to compare outcomes and evaluate the impact of gamification. Analysis was conducted using descriptive and inferential statistics, namely paired sample t-test and repeated measures ANOVA. The findings reveal a significant difference between the pre-test and post-test results for all independent variables, indicating the effectiveness of gamification in stock market education. This study highlights that implementing gamification in education has the potential to enhance student motivation, engagement and positive learning experiences, foster goal achievement, improve problem-solving skills, and facilitate the transfer of knowledge and skills.
format Article
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institution Universiti Kebangsaan Malaysia
language en
publishDate 2024
publisher Penerbit Universiti Kebangsaan Malaysia
record_format eprints
spelling my-ukm.journal.251922025-05-08T03:10:09Z http://journalarticle.ukm.my/25192/ Exploring gamification as a tool to enhance financial literacy and improve financial behavior Mohd Hasimi Yaacob, Nik Aminatun Farhana Zainuddin, Nurul Hidayah Rohani, The education sector is changing towards digitalization, notably through the integration of gamification learning techniques in classrooms. This approach has been proven effective in increasing student motivation and engagement. However, the complexity of financial concepts, especially in investment education, can indeed present challenges for students. This study was therefore conducted to assess the effectiveness of gamification in teaching investment subjects. A quantitative survey was conducted using questionnaires distributed to 98 students who participated in the gamified intervention. Data were collected twice, at week 1 and week 10 of the intervention, to compare outcomes and evaluate the impact of gamification. Analysis was conducted using descriptive and inferential statistics, namely paired sample t-test and repeated measures ANOVA. The findings reveal a significant difference between the pre-test and post-test results for all independent variables, indicating the effectiveness of gamification in stock market education. This study highlights that implementing gamification in education has the potential to enhance student motivation, engagement and positive learning experiences, foster goal achievement, improve problem-solving skills, and facilitate the transfer of knowledge and skills. Penerbit Universiti Kebangsaan Malaysia 2024 Article PeerReviewed application/pdf en http://journalarticle.ukm.my/25192/1/Pengurusan_72_5.pdf Mohd Hasimi Yaacob, and Nik Aminatun Farhana Zainuddin, and Nurul Hidayah Rohani, (2024) Exploring gamification as a tool to enhance financial literacy and improve financial behavior. Jurnal Pengurusan, 72 . pp. 1-13. ISSN 0127-2713 https://www.ukm.my/jurnalpengurusan/volume-main/vol-2/
spellingShingle Mohd Hasimi Yaacob,
Nik Aminatun Farhana Zainuddin,
Nurul Hidayah Rohani,
Exploring gamification as a tool to enhance financial literacy and improve financial behavior
title Exploring gamification as a tool to enhance financial literacy and improve financial behavior
title_full Exploring gamification as a tool to enhance financial literacy and improve financial behavior
title_fullStr Exploring gamification as a tool to enhance financial literacy and improve financial behavior
title_full_unstemmed Exploring gamification as a tool to enhance financial literacy and improve financial behavior
title_short Exploring gamification as a tool to enhance financial literacy and improve financial behavior
title_sort exploring gamification as a tool to enhance financial literacy and improve financial behavior
url http://journalarticle.ukm.my/25192/1/Pengurusan_72_5.pdf
http://journalarticle.ukm.my/25192/
https://www.ukm.my/jurnalpengurusan/volume-main/vol-2/
url_provider http://journalarticle.ukm.my/