Design of a Plane Figure Mathematics Education Game for Class IV Students Based on Android

Mathematics is a branch of knowledge related to developing abstract concepts, structures, and relationships in the form of numbers, symbols, and patterns. The issue some students still have trouble recalling formulas, doing division in one of the flat shape materials, and doing multiplication using...

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Main Authors: Heryanto, Deni, Julianto, Indri Tri, Apriliani, Insani, Helmiawan, Muhammad Agreindra
Format: Journal
Language:en
Published: 2023
Online Access:http://ur.aeu.edu.my/1149/1/Design%20of%20a%20Plane%20Figure%20Mathematics%20Education%20Game%20for%20Class%20IV%20Students%20Based%20on%20Android.pdf
http://ur.aeu.edu.my/1149/
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author Heryanto, Deni
Julianto, Indri Tri
Apriliani, Insani
Helmiawan, Muhammad Agreindra
author_facet Heryanto, Deni
Julianto, Indri Tri
Apriliani, Insani
Helmiawan, Muhammad Agreindra
author_sort Heryanto, Deni
building AEU Library
collection Institutional Repository
content_provider Asia e University
content_source AEU University Repository
continent Asia
country Malaysia
description Mathematics is a branch of knowledge related to developing abstract concepts, structures, and relationships in the form of numbers, symbols, and patterns. The issue some students still have trouble recalling formulas, doing division in one of the flat shape materials, and doing multiplication using the formula for the perimeter and area of flat shapes. This research discusses the design of educational games to help fourth-grade students learn flat-shape mathematics. Interviews were conducted with class IV teachers at SDN Sirnajaya Five in conveying material to students; they did not use learning media or visual aids. The problem that often arises is that some students still need help learning flat-shape mathematics. This research aims to build a flat-shape math educational game application for fourth-grade students so that these students can quickly understand the basics of flat-shape material, the definition of flat shapes, formulas, and the properties of flat shapes. The method used is the Multimedia Development Life Cycle (MDLC), a pattern for developing software systems consisting of Concept, Design, Material Collecting, Assembly, Testing, and Distribution stages, which form a workflow for planning and controlling the design of Educational Game applications. This research results in an Android-based flat-shape mathematics educational game application.
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publishDate 2023
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spelling my-aeu-eprints.11492024-05-28T09:02:41Z http://ur.aeu.edu.my/1149/ Design of a Plane Figure Mathematics Education Game for Class IV Students Based on Android Heryanto, Deni Julianto, Indri Tri Apriliani, Insani Helmiawan, Muhammad Agreindra Mathematics is a branch of knowledge related to developing abstract concepts, structures, and relationships in the form of numbers, symbols, and patterns. The issue some students still have trouble recalling formulas, doing division in one of the flat shape materials, and doing multiplication using the formula for the perimeter and area of flat shapes. This research discusses the design of educational games to help fourth-grade students learn flat-shape mathematics. Interviews were conducted with class IV teachers at SDN Sirnajaya Five in conveying material to students; they did not use learning media or visual aids. The problem that often arises is that some students still need help learning flat-shape mathematics. This research aims to build a flat-shape math educational game application for fourth-grade students so that these students can quickly understand the basics of flat-shape material, the definition of flat shapes, formulas, and the properties of flat shapes. The method used is the Multimedia Development Life Cycle (MDLC), a pattern for developing software systems consisting of Concept, Design, Material Collecting, Assembly, Testing, and Distribution stages, which form a workflow for planning and controlling the design of Educational Game applications. This research results in an Android-based flat-shape mathematics educational game application. 2023 Journal PeerReviewed text en http://ur.aeu.edu.my/1149/1/Design%20of%20a%20Plane%20Figure%20Mathematics%20Education%20Game%20for%20Class%20IV%20Students%20Based%20on%20Android.pdf Heryanto, Deni and Julianto, Indri Tri and Apriliani, Insani and Helmiawan, Muhammad Agreindra (2023) Design of a Plane Figure Mathematics Education Game for Class IV Students Based on Android. Jurnal Teknik Informatika (JUTIF), 4 (5). pp. 1211-1216.
spellingShingle Heryanto, Deni
Julianto, Indri Tri
Apriliani, Insani
Helmiawan, Muhammad Agreindra
Design of a Plane Figure Mathematics Education Game for Class IV Students Based on Android
title Design of a Plane Figure Mathematics Education Game for Class IV Students Based on Android
title_full Design of a Plane Figure Mathematics Education Game for Class IV Students Based on Android
title_fullStr Design of a Plane Figure Mathematics Education Game for Class IV Students Based on Android
title_full_unstemmed Design of a Plane Figure Mathematics Education Game for Class IV Students Based on Android
title_short Design of a Plane Figure Mathematics Education Game for Class IV Students Based on Android
title_sort design of a plane figure mathematics education game for class iv students based on android
url http://ur.aeu.edu.my/1149/1/Design%20of%20a%20Plane%20Figure%20Mathematics%20Education%20Game%20for%20Class%20IV%20Students%20Based%20on%20Android.pdf
http://ur.aeu.edu.my/1149/
url_provider http://ur.aeu.edu.my/