Student motivation learning history using virtual reality – based adventure storytelling / Azimaslia Asin

There are 76.47 percent of students felt bored studies history subject during class. Therefore, a solution had been achieved by developing virtual reality courseware of History subject that based on adventure storytelling to motivate the students learning History subject. This project is developing...

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Main Author: Asin, Azimaslia
Format: Thesis
Language:English
Published: 2017
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Online Access:https://ir.uitm.edu.my/id/eprint/109848/1/109848.pdf
https://ir.uitm.edu.my/id/eprint/109848/
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spelling my.uitm.ir.1098482025-02-06T04:11:55Z https://ir.uitm.edu.my/id/eprint/109848/ Student motivation learning history using virtual reality – based adventure storytelling / Azimaslia Asin Asin, Azimaslia Electronic Computers. Computer Science Digital storytelling. Interactive multimedia. Hypermedia There are 76.47 percent of students felt bored studies history subject during class. Therefore, a solution had been achieved by developing virtual reality courseware of History subject that based on adventure storytelling to motivate the students learning History subject. This project is developing a courseware for History subject known as “How it is in the Past” to motivate student studies History subject. This courseware contained a subtopic in chapter 6 of Form 3 book text. To motivate students study History subject without being bored, ARCS Model is being used in this project. The syllabus in the courseware are made based on ARCS Model to gain attention, relevance, confidence and satisfaction studying the subject. To make the subject more interesting, the combination of virtual reality and storytelling are made for the students’ motivation to rose-up. The virtual environment is created using Unity and the platforms used to implement this project is a desktop-based application. The “Mountain” is the type of storytelling used to deliver a satisfying conclusion where it slowly shows on how to overcome the challenge and building a tension in the story. To evaluate this project, questionnaire that based on ARCS Model are given to the students after they used the courseware. The results of the motivation level of students is about 92 percent based on the questionnaire given to the students and teachers. Therefore, the objectives in this project are met because the problem is being solved by the solution provided. 2017 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/109848/1/109848.pdf Student motivation learning history using virtual reality – based adventure storytelling / Azimaslia Asin. (2017) Degree thesis, thesis, Universiti Teknologi MARA (UiTM). <http://terminalib.uitm.edu.my/109848.pdf>
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Electronic Computers. Computer Science
Digital storytelling. Interactive multimedia. Hypermedia
spellingShingle Electronic Computers. Computer Science
Digital storytelling. Interactive multimedia. Hypermedia
Asin, Azimaslia
Student motivation learning history using virtual reality – based adventure storytelling / Azimaslia Asin
description There are 76.47 percent of students felt bored studies history subject during class. Therefore, a solution had been achieved by developing virtual reality courseware of History subject that based on adventure storytelling to motivate the students learning History subject. This project is developing a courseware for History subject known as “How it is in the Past” to motivate student studies History subject. This courseware contained a subtopic in chapter 6 of Form 3 book text. To motivate students study History subject without being bored, ARCS Model is being used in this project. The syllabus in the courseware are made based on ARCS Model to gain attention, relevance, confidence and satisfaction studying the subject. To make the subject more interesting, the combination of virtual reality and storytelling are made for the students’ motivation to rose-up. The virtual environment is created using Unity and the platforms used to implement this project is a desktop-based application. The “Mountain” is the type of storytelling used to deliver a satisfying conclusion where it slowly shows on how to overcome the challenge and building a tension in the story. To evaluate this project, questionnaire that based on ARCS Model are given to the students after they used the courseware. The results of the motivation level of students is about 92 percent based on the questionnaire given to the students and teachers. Therefore, the objectives in this project are met because the problem is being solved by the solution provided.
format Thesis
author Asin, Azimaslia
author_facet Asin, Azimaslia
author_sort Asin, Azimaslia
title Student motivation learning history using virtual reality – based adventure storytelling / Azimaslia Asin
title_short Student motivation learning history using virtual reality – based adventure storytelling / Azimaslia Asin
title_full Student motivation learning history using virtual reality – based adventure storytelling / Azimaslia Asin
title_fullStr Student motivation learning history using virtual reality – based adventure storytelling / Azimaslia Asin
title_full_unstemmed Student motivation learning history using virtual reality – based adventure storytelling / Azimaslia Asin
title_sort student motivation learning history using virtual reality – based adventure storytelling / azimaslia asin
publishDate 2017
url https://ir.uitm.edu.my/id/eprint/109848/1/109848.pdf
https://ir.uitm.edu.my/id/eprint/109848/
_version_ 1823540796281847808
score 13.239859